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Annelid_Medpatch "Summary This tissue can be used to physically heal damage. Analysis This gland secretes a prolific mix of hormones and stimulatory enzymes, and a quickly dividing layer of cells spawns off multi-purpose circulatory cells. These cells seek out sites of tissue damage and graft themselves into the tissue, taking on the characteristics of the local host tissue in a matter of moments. Recommendation The shared tissue compatibilities between human and annelid tissue will allow this gland to be used for healing, though not as fully as it would in an annelid host. Once removed from the host s body, it can only be used once." Annelid_Psipatch "Summary This tissue can be used to restore lost psi points. Analysis This gland produces a potent cocktail of psychoactive and adrenal hormones which acts to rejuvenate and enervate neural tissue. In addition to standard (and somewhat unusual) biological compounds, the gland also appears to secrete small amounts of semi-physical psychocreative energy. Recommendation While this gland can be used to restore psionic potential, the danger inherent in consuming alien psychocreative energies suggests that this should only be done in emergencies." AntiAnnelid_Toxin "Summary Placing this toxin in an environmental regulator will reduce local annelid growth. Analysis This is an experimental toxin, highly virulent, developed specifically to break down and dissolve annelid tissue. The canister is highly pressurized, as the liquid toxin would evaporate quickly under ordinary conditions. Recommendation For maximum coverage, this toxin should be introduced into air-recirculators immediately after being opened." AP_Clip "The armor piercing round is not particularly effective against soft targets, but it s the round of choice when up against mechanized foes. The uranium tips provide considerable penetrating power, even to relatively weak slug throwers like the Talon M2A3 and the M-22 assault rifle. The bullet is the kid brother of the discarding sabot rounds used by tanks in the 21st century. Besides the incredibly dense uranium tip, the casing is lined with an advanced ballistic material that decreases drag, imparting even greater penetration." Arach_Organ "Summary You ve learned how to best target the Arachnids for maximal damage. All damage you deal to Arachnids will be increased by 25%. Arachnids, like all pure annelids, are resistant to energy weapons. Analysis This creature s internal systems are both distributed and redundant in a way that suggests intentional design, or evolution in a very dangerous environment. What serves as its nervous system uses a significantly larger amount of energy than a human s, so the creature s tissues are correspondingly more energy-resistant. The creature s metabolism allows for a boost of hyperkinetic activity, while allowing it to remain normally in a dormant state, and presumably allowing it to exist for a long period of time without nourishment. Recommendation Using energy weapons against this creature is not recommended." Assault_Rifle "The assault rifle requires a strength of 2 and a Standard Weapons skill of 6 in order to use. Uses the same ammunition as a Pistol, but has a bigger clip and does 25% more damage. Both modifications to the Assault Rifle increase the damage - the first mod reduces reload time, and the second mod increases the clip size. Well-loved by grunts everywhere, the M-22 Assault Rifle is a good entry into the world of automatic rifles. Rapid-fire keeps vulnerable enemies down and the single shot mode is good for accuracy. Armor penetration and damage potential are both moderate. When used for heavy automatic fire, the aim point tends to wander fairly far. The design by committee nature of the unit, however, has led to some questions regarding its reliability. \"When the rail launcher rounds were spent, when the auto-mines were bypassed, when the neuron acceleration field was neutralized, the men still had their M-22 s and their gunpowder. And, by God, they used them to good effect.\" - Capt. Edward Diego, commenting on the defense of Boston Harbor." Basketball "This is a basketball version of TriOptimum s new HappyBall (TM) technology. When a player makes a scoring shot with a HappyBall (TM), the ball produces a temporary psychic field which causes all nearby people to experience a feeling of happiness and well-being. TriOptimum s research studies suggest that use of HappyBalls (TM) in company-sponsored tournaments can significantly improve employee morale." Beaker_p2 "While most DNA infusion clipping is done via protein databases, this beaker is still an effective way to test new compounds of both carbon and non-carbon based compounds. The shielded beaker is an excellent method of storing larger quantities of hazardous materials for transport and/or storage." Beakers "While most DNA infusion clipping is done via protein databases, this beaker is still an effective way to test new compounds of both carbon and non-carbon based compounds. The shielded beaker is an excellent method of storing small quantities of hazardous materials for transport and/or storage." BigBomb "The Sympathetic Resonator is a recent development from TriOptimum s military branch, designed to help commando units penetrate enemy installations protected by powerful force fields. The Sympathetic Resonator sets up vibrations in the enemy force field in a fractal-harmonic frequency sequence. These vibrations quickly overwhelm the feedback compensators in the force field generator, causing it to malfunction (typically in a massive explosion)." BrawnBoost "Crigon Manufactory s BrawnBoost (TM) implant increases the user s STR by 1, burning up 1% of its charge every ten seconds. The implant acts to circumvent many of the legal restrictions on athletic pharmaceuticals by avoiding any actual drugs, and simply stimulating the musculature with electric and magnetic impulses." Champagne_Bottle "Champagne is a popular drink enjoyed on the Von Braun (and smuggled onto the Rickenbacker), both in its lounges and replicators. However, since the entire liquor concession is run by TriOp and all champagne is replicated from the same nanite archetype (due to limited database storage), there is only a single brand available. Fortunately, the vintage is excellent." cheeseborger "Use this self-diagnostic and repair module to heal yourself. Advanced models of robots contain self-modification circuitry, and special nanite stores for repair and replacement parts. After the Dubuque Autodoc Scandal of 2025, programmed failsafes were implemented to prevent robots from \"accidentally\" generating new functionality such as weapons. Additionally, the diagnostic/repair modules can be used by hackers and other heavily modified humans for their own healing, leading to slash-and-run robberies of unaccompanied robots such as protocol droids." Chemicals "Research software and nanite-driven molecular processing has come to mean that the necessary material for performing basic research no longer includes complex organics and complex synthetics. Instead, chemical elements serve as raw materials for the nanite research processors, and are combined as needed. Chemical containers such as this one are carefully designed to prevent the material from reacting with the environment either chemically or energetically, and are fitted with dispensing nozzles that dock with most standard nanite injection ports." Chips "Crack-O s Potato Chips, voted the UNN s national food product in the early 21st century, are made from slices of common potatoes deep fried in hydrogenated oils. This treat is often supplemented with vitamins to boost its questionable nutritional value. \"When you need a tasty treat, Crack-O s are the chips to beat. Eat `em by the bunch or by pound, new improved Crack-O s won t let you down.\" - Crack-O s Neuro-Net Promotion 2111." cigar_lover "This fat, glossy magazine is principally advertisements for expensive leathers, both clothing and accoutrements. A feature article talks about the experimental Ganymede nu-cow farms." Cigarettes "Every box of the Tobacco Conglomerate s new phylo-filter-tip cigarettes comes with three optional, experience-enhancing, additives available at the touch of a button. The \"Mint-o-matic\" button infuses your smoke with a menthol/eucalyptus/mint blend. The \"Kicker\" button adds a flavor-rich double dose of tar, nicotine, and carbon compounds. The \"Self-Cleaning\" coats your cigarette with a layer of smoke-depositing nanotech. \"As my testimony indicated the last time I stood before this committee, there is still no clear evidence that cigarette smoking is proven to be harmful to the health of the smoker.\" - Jack M. Sutton, Chief Executive Officer, Uplift Tobacco, 09-03-2112." Crystal_Shard "Summary A very dangerous hand-to-hand weapon. It requires an Exotic Weapons skill of 1 in order to wield. Analysis This crystal, principally of silicon but doped with germanium and other unknown trace elements, appears to have a resonant frequency very close to that of neural propagation. The crystal probably serves as a repeater for the psionic abilities of the annelid creatures. The crystal structure is composed of thousands of close-together crystal needles, attached together in a close-branching, nearly fractal, tree. Recommendation The crystal s amazing sharpness makes it a very dangerous hand-to-hand weapon." Dead_Power_Cell "The ElectroSim Type 5 power cell is a new model, designed to deliver a lot of power over a small period of time. These are typically used to provide emergency backup power for ship-critical systems. Unfortunately, they have a tendency to lose their charge if stored for more than a few weeks, so they must be frequently recharged at energy recharging stations. ElectroSim has replaced this unit with the more stable 5A, but the upgrade was not available before the Von Braun left Earth." detox_patch "\"The Vita-Hyb Detoxification Hypospray acts fast, and it acts strong, to rid your body of chemical and environmental hazards. Had too much to drink? Wandered too close to a synthocrete building in progress? Try a dose! Children, senior citizens, pregnant women, and those on any form of medication are warned to consult Health Advisory 1053-T-032 before using.\" -Vita-Hyb skybanner, 2110." dj_news "This holographic glossy magazine appeals principally to a rich youth market. The long-running feature stories detail the romances and adventures of several highly photogenic celebrities." electro_shock "A brutally effective melee weapon, the laser rapier requires an Agility of 3 and an Energy Weapons skill of 4 in order to use. Far more effective than the prototype model first developed on Citadel Station in 2072, the Mark IV laser rapier is a much more reliable piece of technology. The unit works by projecting a porous field of reflective material in a shaft shaped region around the base of the rapier. When the material is bent (as when the rapier strikes a target) the intense refracted light inside is released locally, causing intense burns to the target. \"That s right, just like the one the Hacker used on Citadel Station! We re the only one in town who s got \`em! Only 40 nanites!\" - Street vendor selling Laser Rapier replicas in New Detroit." emp_grenade "EMP grenades yield more impressive results, in terms of damaging or destroying nearby electronics, than an EMP rifle. However, they also come with a much lower rate of fire and a stratospherically higher cost per usage." EMP_Rifle "The EMP rifle requires an Energy Weapons skill of 6. The first modification to this weapon increases its energy capacity, while the second increases the speed of a shot and reduces energy consumption. Additionally, both modifications increase the weapon s damage. \"When the first atomic weapons were tested in the middle of the 20th century, it was noted that not only did the weapons themselves do catastrophic damage, the electro-magnetic pulse they released coincident with the blast effectively neutralized most electronic devices for miles. Once this pulse was isolated, one could cultivate its benefits without the unpleasantness inherent in a nuclear fireball.\" - Dr. Edward Chung, Chief Technological Officer, TriOptimum Research." EndurBoost "The EndurBoost (TM) implant boosts endurance by 1, burning up 1% of its charge every ten seconds. The first of the Boost line of implants manufactured by Crigon Manufactory, the implant gently stimulates both nerve fibers and muscle tissue, and filters fatigue toxins from the blood. \"How strong do we need to be? Is better actually better? Could Shakespeare write a play with all of the characters mentally, physically and emotionally jacked up to superheroic levels? Would he even care to?\" - Prof. Joaquin Rutu, Lecturer, Capetown University." energy_ammo "The Syvintec crystal prisms were introduced in 2023 for high-density energy storage, and have been the storage medium of choice ever since for energy weapons. The silicon/vanadium crystal lattice stores energy in six orthagonal dimensions in the prism s compressed EM fields, allowing for completely efficent energy drain and recharge." ExperTech "The ExperTech (TM) implant boosts your Hack, Repair, and Modify skills by +1, burning up 1% of its charge every ten seconds. This bonus, however, does NOT apply to meeting minimum skill requirements." FakeCookie "Cybernetic Modules contain a mix of programmable RNA databases and brainwave EM which can be used to augment a cyber rig at any Upgrade Unit, a proprietary TriOptimum training device. Skills acquired via Upgrade Units are not guaranteed to last more than a few weeks, though skills acquired in this fashion and then used consistently, and especially under stressful conditions, are frequently found to be permanent. \"God, was he jacked. I had never seen a specimen like him. How much of his original self remained? Hard to say. However, I must admit... he put the \"sigh\" back in cybernetic.\" - \"She\" magazine, July 2111." fakekeys "These cards are used to restrict entrance to various critical areas of the ship. Used by dragging through a card slot reader, these cards appear deceptively low-tech. However, they are designed with a triple encrypted fractal data string - the cards mutate in synch with each other over 50,000 times a second, making them nearly impossible to counterfeit." FakeNanites "Efficient Nanite based technology was introduced after a series of radical experiments at the University of Masala in 2078. Nanites are sub-atomic machines that are capable of being programmed to perform a nearly infinite variety of tasks, from forming themselves in a replication grid to form into arbitrary objects, to fighting bacteria and viruses in the human bloodstream. In other words, nanites (combined with replication tech) created the \"every material\". The UNN Currency Redefinition Act of 2082 opened up the door for moving financial transactions to a strict Nanite basis." frenchnepstein_device "The perfect birthday gift for the techie with less than ideal technical skills, the French-Epstein device is a portable, nanite-driven, self-contained analysis and modification tool. Simply place your weapon in the device, and let the French-Epstein s expert systems do the work necessary in the weapons modifications. One use only." fusion_cannon "The fusion cannon requires a Strength of 4 and a Heavy Weapons skill of 6. Both modifications will increase weapon damage. The first modification also increases clip size, and the second also reduces ammo consumption. \"Early experimentation with atomic fusion yielded disappointing and potentially dangerous results. However, scientific tolerances were considerably lower in the UNN military specifications, so TriOp rushed headlong into production on these god-forsaken devices. Is fusion weaponry incredibly powerful? Of course it is. What is its long-term environmental impact? I have absolutely no idea.\" - Dr. Marie Delacroix, VB Chief Engineer." Game_Carts "This memory module contains a complete working game for use with your VMU GamePig (TM). Oink!" Gameboy "A shiny new GamePig (TM) entertainment device from Vortex Mechanics Unlimited. Able to play dozens of different games, simply by inserting new memory cartridges. Most games star \"Grunty the Gaming Pig\", who first rose to fame in the 2005 interactive entertainment \"Corporate Swine\". \nDISCLAIMER VMU is not liable for any accidents which may occur due to distraction from playing GamePig (TM) games in a heads-up display. Oink!" Gr_Over_Organ "You ve learned how to best target the Psi Reavers and their projections for maximal damage. All damage you deal to Psi Reaver and their projections will be increased by 25%. The projections will continually regenerate themselves unless you destroy the brain structure which creates them. Analysis This is a continuously energized sample of psycho-creative residue. It is the end product of a massively complex and focused psionic projection. This residue can be temporarily disrupted, but not permanently destroyed, since the psionic projection can simply be re-created by the source organism. Recommendation While the projection can be disrupted by most conventional means, this serves as a short-term solution only. Resources should not be wasted in combating this phenomenon unless it is crucial for survival. If it must be destroyed, seek out and destroy the controlling brain structure first." gren_launcher "The grenade launcher requires a Heavy Weapons skill of 1 in order to use. The first modification to this weapon increases the clip size, while the second increases the speed of the grenades and reduces the reload time. Additionally, both modifications increase weapon damage. The TC-11 \"Brick\" can launch a wide variety of ordnance, from standard high-explosive, to proximity detection rounds, EMP, or white phosphorous incendiary. Creative souls have been know to jury rig other types of ammo. Unlike the earlier generations of launchers, The TC-11 utilizes a reverse polarization magnetic launching mechanism instead of compressed gas." Grub_Organ "Summary While you have learned the vulnerabilities of this creature, they re so easily killed it hardly matters. Like all annelids, they are somewhat resistant to energy weapons. Annelid eggs often contain useful organs if you search them before they are destroyed. Analysis Genetically female, the annelid grub is the most basic annelid form. The creature is principally nervous system and musculature - the highly advanced (for a worm) nervous system appears to be tied into a rudimentary psionic sense organ. While wormlike in appearance, the grub has no actual digestive tract, but is furnished with energy reserves at birth. When these are depleted, the creature shuts down into a dormant state, possibly until a further psionic trigger acts on it. The eggs that these emerge from often contain organs that might be extracted for useful purposes, unless the egg was destroyed in combat. Analysis The grubs are fairly fragile, but can be somewhat dangerous if they close before you see them. In large numbers, they may prove a more significant threat." Hack_Soft "This piece of software was developed by a rogue group of former TriOp employees who grew disgusted with the secrecy maintained both by their employer and UNN security forces. While officially illegal, this soft has replicated and spread virus like to almost all corners of patrolled space. When equipped, it allows one to hack into many computers aboard ship, allowing access to restricted areas, shut down security systems, alter replicator databases to allow purchase of previously restricted items, along with other nasty tricks. \"It s a nice toy, but is it really necessary? Jeez, the Hacker didn t have to use any off-the-shelf crap back on Citadel Station. When you boot that puppy up, you might as well be wearing a sign on your head that says Hey, look at me, I m a newbie!\" - Todd Spokane, President, Western States Binary League." HE_clip "While nearly useless against armored targets, the Mite anti personnel round is devastatingly effective against flesh and blood. Nanites inside the head of the clip autonomically sense when the round has entered an organic target. First, the head of the bullet fragments into several dozen pieces. Immediately, they seek the highest local temperature and, using microscopic pockets of gas, propel themselves towards the warmth, and presumably, the vital organs." heart_pillow "This soft cotton pillow smells faintly of lavender, talcum powder, and machine oil." heavy_armor "The UltraTech class 5 combat armor requires a strength of 6 to equip, and is close to the best you can get without continuous power. A weave of titanium/kevlar shielding panels overlays a regenerative polymer gel, and provides serious protection from both physical and energy attacks." Hybrid_Shotgun "The shotgun requires a Standard Weapons skill of 3 in order to use. Both modifications to the shotgun increase damage - the first also reduces reload time, while the second reduces kickback. Shotguns in the military had generally gone out of favor until TriOp consumer division introduced a handheld version of this 10 gauge monster. While it works like a traditional (albeit incredibly deadly) shotgun, this magazine loaded behemoth also supports a triple load shot, which has been known to split its victims in two. A few months after its introduction, its popularity with hunters and other weapons enthusiasts prompted a large scale purchase of the guns by the UNN military." ice_pick "The ICE pick s limited power supply and custom-programmed nanites allow for one successful hack, regardless of the skill of the user. Banned as illegal in most countries and aboard UNN ships, the ICE pick is nevertheless a great help for any hacker who can afford the prices the black market charges for the device. A persistent rumor in the hacker underground is that \"Cantor\", the ICE pick s inventor, has offered his own ice-breaking algorithms as a reward to anyone who can demonstrate to him a system the ICE pick can t break." ID_Cards "These cards are used to restrict entrance to various critical areas of the ship. Used by dragging through a card slot reader, these cards appear deceptively low-tech. However, they are designed with a triple encrypted fractal data string - the cards mutate in synch with each other over 50,000 times a second, making them nearly impossible to counterfeit." Incend_Grenade "This grenade releases a quick-dispersing white phosphorous. WP can cause cyanosis, intestinal pain, and perhaps coma or death. It generally only affects organic targets." int_boost "Summary This hypo will increase the user s PSI stat by 1 for five minutes. Analysis This pharmaceutical combines a complex mix of psychoactive chemicals, some of them quite powerful, and refined annelid tissue. Many of the chemicals have enzymatically bonded to the annelid tissue fragments, many of them since construction of the hypo, as if the annelid tissue is still biologically active. Recommendation This experimental hypospray will increase your PSI stat for a few minutes - if you don t mind injecting yourself with purified annelid tissue. Long term usage may well cause hallucinatory side effects." juice_bottle "Produced from genegrafted fruit in hydroponics tanks, the popular TastyFruit Caffeinated Fruit Drink is chock full of vitamins, sugar, and fruit pulp." kangaroo_quarterly "A high-color journal covering the artificial-personality circuit. Feature articles discuss synthetic talk shows, aggregate personalities developed as corporate spokesmen, and low-budget personality tailoring that can be done at home." LabAssistant "The LabAssistant (TM) implant increases research skill by 1, burning up 1% of its charge every ten seconds. The LabAssistant is one of the least popular implants that Crigon Manufactory sells, but a core market of graduate students keeps the line afloat." Laser_Pistol "The laser pistol requires an Energy Weapons skill of 1. The first modification to this weapon increases the energy capacity, while the second reduces the energy consumption - both modifications increase the damage. The deadlier cousin of the Sparq Pistol, the Apollo H4 Laser Pistol relies on refracted light instead of electricity to damage its target. While it has a fairly large battery, the weapon must be replenished at a recharge station. The overcharge setting can be used to get out of a tight spot, but puts an inordinate strain on the unit s energy supply." Light_Armor "The Dartech class 1 armor requires a strength of 2 in order to equip. The armor is a complex mesh of Kevlar and substrate steel mesh that provides lightweight, marginally effective firepower stoppage. The armor is not only designed to resist penetration, but also to disperse the kinetic energy of the impact throughout its frame. Dartech is the arm of TriOps military branch that generally supplies the poorer belligerents, such as terrorists and local militias. While it s better than nothing, more than one wearer has met an unpleasant end while wearing the Dartech class 1." liquor_bottle "With advances in pharmaceuticals that mimic the effects of alcohol, liquor has begun to be rated in both \"true proof\" and \"factor proof\", with the strongest drinks being close to 330 factor proof. This rotgut gets you drunk the old-fashioned way, with no added factor proof." maintenance_tool "Gunnery sergeants everywhere make it a point of pride that their tool of choice isn t a \"loser know-nothing fix-it-all device\" - the better the maintenance skill of the operator, the more effect using the tool will have. These tools are disposable, and can only be used once each." med_bed_key "The standard surgical unit is useful for diagnostic procedures, under the control of a trained physician. This activation key, when attached to a surgical unit, will allow it to perform healing procedures automatically. A fierce battle with the medical lobbyist groups has resulted in a compromise, in which the nanite-driven activation keys may not be installed by the vendor on a surgical unit, but may be stocked separately for customers to install in case of emergency, and the installation is not difficult. However, once the two are connected, a factory technician is required to disconnect the two." Med_Patch "Designed as a quick fix for minor injuries, the ChemCal medical hypo injects a healing enzyme which can make a crude assessment of the patient s condition and somewhat alter the chemical makeup of the hypo to fit the case. In addition, the hypo contains a mixture of standard pain killers and anti-coagulants. Not meant as a treatment for serious injury, the med hypo will do in a pinch. The only downside is the rather sharp stick of the over-engineered vacc needle, which was nearly recalled twelve years ago on its introduction. Strong litigation by TriOp s legal department eliminated that potentially costly eventuality." medical_kit "The self-diagnostic medical kit is able to stop bleeding, rebuild damaged tissue, and even make rudimentary organ repair. A staple of emergency medical technicians, battlefield medics, and policemen everywhere, the medical kit will restore all lost hit points." medium_armor "The SenniTech class 3 armor requires a strength of 4 to equip. It is composed of a triple-layered composite of self-stiffening resins and long-chain replicating polymers. Heavier than the Dartech class 1, the class 3 also provides substantially more protection from hostile firepower. The SenniTech subdivision of the TriOptimum military provides the armor for many light infantry platoons of both the UNN and corporate military forces." Midwife_Organ "Summary You ve learned how to best target the Midwife for maximal damage. All damage you deal to Midwives will be increased by 25%. Resistant to incendiary and anti-personnel weapons, but vulnerable to armor-piercing. Analysis DNA sequence confirms that subject was originally a human female, cybernetically modified. An auxiliary CPU in the base of the spine serves as a controller, overriding most signals sent by the subject s natural brain. Both speed and musculature have been mechanically enhanced, and the cybernetic apparatus also serves as physical shielding for the softer human tissues. Recommendation Due to the half-mechanical nature of this creature, incendiary and anti-personnel weapons will be fairly ineffective, but armor-piercing rounds should be quite effective." Mn_Over_Organ "You ve learned how to best target the Psi Reavers and their projections for maximal damage. All damage you deal to Psi Reaver and their projections will be increased by 25%. The projections will continually regenerate themselves unless you destroy the brain structure which creates them. Analysis This is a continuously energized sample of psycho-creative residue. It is the end product of a massively complex and focused psionic projection. This residue can be temporarily disrupted, but not permanently destroyed, since the psionic projection can simply be re-created by the source organism. Recommendation While the projection can be disrupted by most conventional means, this serves as a short-term solution only. Resources should not be wasted in combating this phenomenon unless it is crucial for survival. If it must be destroyed, seek out and destroy the controlling brain structure first." modify_soft "Modification software provides even an untrained (but cyber-equipped) user with the full schematics of all currently manufactured weapons. Upgrades are available on a monthly basis contaning the schematics of weapons newly on the market. Higher levels of the software employ the Octane model of expert system in order to advise the user on ideal and efficient modifications." molec_analyzer "The Viridian V-Badge Auto-repair Unit is marketed, in an amazing display of underrating, as a repair device. In reality, the Auto-repair Unit scans, and then virtually rebuilds from scratch, a target device, in its original pristine state. Several documented cases have observed subtle improvements in the repaired device, where the original was damaged beyond scannability. Much to the relief of licensed repair specialists, the Auto-repair Unit is a single-use device." Monkey_Brain "Summary You ve learned how to best target the monkeys for maximal damage. All damage you deal to monkeys will be increased by 25%. Analysis The monkey is genetically normal, an African squirrel monkey. However, it appears to have been subject to a large number of chemical and surgical procedures, both before and after birth. These procedures have enhanced brain size and connectivity, as well as enhanced the myelination of the central nervous system. The skull of the creature has been surgically removed, presumably both to prevent cranial pressure and to allow quick experimental access. Recommendation The neural construction of the creature is similar in nature to psionic human neural structure - the monkeys are likely to have psionic capability. They are vulnerable to all attacks which affect standard organic creatures." mug "The Vacuu-Sol insulated mug keeps hot beverages hot and cold beverages cold, up to three years at a shot. The semi-permeable force-field over the rim prevents heat transfer, as well as keeps the liquid inside in case of a spill." OG_Organ "Summary You ve learned how to best target the Hybrid for maximal damage. All damage you deal to Hybrids will be increased by 25%. Analysis DNA structure indicates that this organism is a hybrid of a human host and a parasitic organism. Although the parasite (resembling a yard-long worm) has deteriorated to a stage beyond useful analysis, the effects of the process are evident. Severe deterioration of higher level mental processes is caused by tumerous growths along the spinal column and brain stem. The non-human tissues seem to be formed of a composite of small wormlike creatures that have adapted into the host body and taken over a majority of motor control and decision making functions. There also appears to be direct stimulation of the autonomic nervous and glandular systems. Hence, the organism produces exceptional amounts of both adrenaline and endorphins, making it remarkably strong and aggressive. What remains can not really be called human at all. The damage done to the host by the process is irrevocable, and the organism now functions with no sense of morality or hesitation. Recommendation The organism is vulnerable to the same forms of stimuli as a human. However, the changes in its physiology suggest a chemistry more complex than is currently understood. Further analysis of similar organisms might provide more insight in this area." PDA_Soft "This standard piece of software allows the user to interface with logs, receive email and retrieve various data formats such as standard .MAP files. The PDA automatically organizes the logs and email by deck by interacting with groups of passive sensors." pellet_shot_box "These explosive pellets combine a chemical incendiary with a cluster of self-converting nanites to pack an extra kick. Not many organic targets can stand up to these for long. They are best used at relatively short range, as the pellets tend to spread." Pistol "The pistol requires a Standard Weapons skill of 1 in order to use. Both modifications to the pistol increase damage - the first also increases the clip size, while the second decreases the reload time. Developed by TriOptimum s military division, the Talon M2A3 .45 caliber pistol is a standard issue sidearm provided to all UNN military personnel. After 23 years in service, the weapon has been designed to accept a number of kinds of ammunition, including the standard steel-jacketed rounds, uranium tipped armor piercing rounds and even nanite-based anti-personnel rounds." plant_p2 "This hardy specimen has been genetically tailored to require minimal water, even less light, and almost no minerals or fertilizer. It bears a striking resemblance in both color and lifelessness, to the plastic plants of several decades past." pool_cue "This classy-looking polished wood pool cue seems to have been illegally modified to include a small powered stabilization field. A subtle form of cheating." portable_battery "The ElectroSim Type 2 portable battery contains enough power to recharge virtually any powered device. A small flaw in the discharge terminal prevents the battery from being used more than once, as it fully discharges upon use. ElectroSim has issued a recall for this particular type of battery." Power_Cell "The ElectroSim Type 5 power cell is a new model, designed to deliver a lot of power over a small period of time. These are typically used to provide emergency backup power for ship-critical systems. Unfortunately, they have a tendency to lose their charge if stored for more than a few weeks, so they must be frequently recharged at energy recharging stations. ElectroSim has replaced this unit with the more stable 5A, but the upgrade was not available before the Von Braun left Earth." Prox_Grenade "\"The Radius IV proximity grenade utilizes no fewer than six separate methods of detection, from IR signature to EM field sampling to volumetric air displacement in order to make sure that it explodes with pinpoint accuracy and in the close vicinity of your enemies! Be sure to purchase our Radius Exclusion Emitter, coming soon, in order to make sure that your grenades exclude you and your squadmates from detonation!\" -- TriOptimum advertising copy" Psi_Amp "Developed by Esper Industries, a critical branch of TriOp s military R D division, this controversial device allows psionically able individuals to amplify and project their powers into the world. Before the development of the Psi Amp, Psi powers were mostly only detectable in a lab environment. The Amp contains and inhibits the normal diffusion problems inherent in Psi phenomena. The amp also allows the user to effectively channel their innate Psi powers to a number of proscribed effects. This device caused a furor in the Psi community, primarily because of its obvious military applications, but also because of the Amps tendency to define Psionic \"disciplines\" along a few specific (and generally utilitarian) axes." psi_booster "The Psi Booster hypo contains a potent cocktail of tension relievers, dopamine inhibitors, and circulatory stimulators. A dose will increase your psi points by 30, up to your maximum. The Surgeon General has warned that Psi Booster hypos can be habit-forming and dangerous to your health. Note also that the manufacturer has used a special, patented process to make these items unable to be duplicated by those who know the Molecular Duplication psi discipline, in order to protect their monopoly." Rad_Patch "This agent radically accelerates the half-life breakdown of many potentially hazardous compounds. Dr. Marie Delacroix, the chief engineer aboard the Von Braun, was well aware of the imperfections inherent in the rushed development of the ship. Notably, the coolant system of the ship had a chronic cracking problem, leading to the widespread leakage of hazardous materials. While these leaks are easily detected and usually quickly fixed, she demanded that an excess supply of ChemCal rad hypos be distributed throughout the ship. Unlike most of her cautions regarding conditions on the Von Braun, this one was actually heeded. Most effective if used shortly after the hazardous event, anti-radiation hypos inject small amounts of an agent commercially known as NukeTralizer." RadKey_Card "This circruit board, like half of the rest of the equipment aboard the Von Braun, combines cutting-edge technology and a haphazard jury-rig quality. Some of the logic chips are marked with experimental serial numbers, and there are smearings of solder and nanite-grown junctions everywhere." recycler "Originally designed as an adjunct to the replicator, the recycler contains a voracious colony of replication-enabled nanites, which will degrade just about any object into more nanites. Early incidents in which recyclers were used for disposal of bodies led to quick restrictions on what sort of items the recycler will accept." reflec_armor "The UltraTech class 7 combat armor requires power to run the repulsion fields and support the shielding panels, and requires a strength of 3 to equip. It burns 1% of its charge every five seconds. The class 7 armor is the TriOptimum military division s top model. From the solid titanium/polymer shielding panels to the 1-inch repulsion field around the wearer, the class 7 is the premier in protection. While supposedly available for UNN military, most class 7 models seem to be available principally for TriOptimum security forces." repair_soft "Repair software provides even an untrained (but cyber-equipped) user with the full schematics of all common and uncommon electronic and mechanical devices, as well as a set of procedures that can be employed in nearly every type of damage or malfunction. Higher-level software also employs increasingly sophisticated expert systems to advise and assist the user with repairs." research_soft "Research software provides even an untrained (but cyber-equipped) user with a suite of applications enabling basic investigation research to be done on devices and objects. Such research is best suited for field agents, as it grants only a rudimentary understanding of the subject - further in-depth analysis must be done in a laboratory by more qualified investigators. Higher levels of the software employ the Curie expert system to assist with the speed of research." rifled_slug_box "The design of the basic shotgun slug hasn t changed much in the past century. A small, heavy piece of metal, delivered with a high kinetic energy, is a short, simple recipe for damage." ring_buoy "Due to arcane legal restrictions, all space-going ships are required to have a supply of life preservers. Some, especially on asteroid mining trawlers, have been redesigned in order to make them self-propelling in space, or to give them a limited air supply, but most ships simply pack the things into a storage locker and forget about them." rolling_monthly "This magazine, very popular among protocol droids and their programmers, is an eclectic combination of technical information and interior design. Some articles are written wholly in byte-compiled code format, easily readable by droids, but many human programmers consider it a mark of competence to be able to read those articles without software assistance." Rumbler_Organ "Summary You ve learned how to best target the Rumbler for maximal damage. All damage you deal to Rumblers will be increased by 25%. Its annelid tissue is particularly vulnerable to incendiary devices. Analysis This organism is further evolution of the first-stage annelid hybrid. Discernable human elements are minimal, above the DNA level. Muscle tissue density has increased twenty-fold, and adrenaline production has increased proportionally. Brain tissue is extremely dense, which would normally indicate a creature of extreme cognitive ability, but the brain-stem has atrophied to a useless stub, and there is no analog to a human spinal column. All muscular activity is controlled locally by alien cells designed for this purpose. It appears that this creature is an evolutionary stage between an earlier-stage human-annelid hybrid, and a third, unknown form. Recommendation This creature is extremely dangerous, being, in effect, a heavily-muscled host designed to protect a highly-evolved yet unconnected brain. The peculiar chemistry of this hybrid s brain tissue indicates a latent psionic predisposition." Shotgun "The shotgun requires a Standard Weapons skill of 3 in order to use. Both modifications to the shotgun increase damage - the first also reduces reload time, while the second reduces kickback. Shotguns in the military had generally gone out of favor until TriOp consumer division introduced a handheld version of this 10 gauge monster. While it works like a traditional (albeit incredibly deadly) shotgun, this magazine loaded behemoth also supports a triple load shot, which has been known to split its victims in two. A few months after its introduction, its popularity with hunters and other weapons enthusiasts prompted a large scale purchase of the guns by the UNN military." SmartBoost "Crigon Manufactory s PsiBoost (TM) implant increases the user s PSI by 1, burning up 1% of its charge every ten seconds. The implant monitors the user s neurotransmitter levels, and acts on nervous controllers to keep the levels optimal for peak neural function." Soda_Can "Invented in the early part of the 20th century, soda was created as a refreshing beverage, a mixture of carbonated water and corn syrup. For such a trivial seeming product, soda and similar beverages fueled the rise of the first two mega-corporation, the names of which are illegal to publish by UNN Information Ordnance #234/fd34. Net rumors suggest that these two corporations marketing skirmishes turned into physical ones, promulgated by the destruction of offshore bottling plants by hired mercenary squads in 2023." speed_boost "The Vita-Hyb SpeedBoost hypo confers twenty seconds of double speed. Popular among high-school students for a dangerous street sport of \"Crash Careening\", the SpeedBoost hypo can also be invaluable in emergencies." Standard_Clip "This .45 Standard Round is encased in a solid steel jacket, these rounds provide general purpose stopping power. Their main advantage of this ordnance is that it s extremely cheap to produce, and therefore readily available. No target type is either particularly vulnerable nor resistant to these rounds." stasis_field_generator "The stasis field generator requires a Strength of 3 and a Heavy Weapons skill of 3. The first modification increases the speed of the shot by 50%, while the second modification reduces ammo consumption. An experimental device, originally developed as an effective, non narcotic method to both tranquilize and immobilize patients undergoing major medical procedures. However, the military and security utility quickly became apparent to the TriOptimum executive corps. The generator can essentially freeze a target in place for a variable period of time. However, the stasis field uses a lot of power and its effect greatly decreases with distance." strength_boost "The Strength-Boost pharmaceutical confers one point of strength, up to a maximum of eight points, for five minutes. Vita-Hyb, the makers of Strength-Boost, have been rumored to sell surgically implantable Strength-Boost drip packages for athletes, though such things are, of course, highly illegal." Swarm_Organ "Summary Annelid Swarms cannot be damaged by any known means, but have a very short life span. Annelid eggs often contain useful organs if you search them before they are destroyed. Analysis Although small, the flying organisms generated by these pods contain a complex DNA structure indicative of a much more advanced creature. Each small creature, genetically male, is bonded to the swarm via a sub-psionic link. This link is impervious to normal psionic attacks or disturbances. Annelid swarm creatures seem to exist only as a living weapon, since their cells have a genetically programmed life span of no more than a few seconds. During these seconds, they are attracted to human tissue, as they frantically attempt to prolong their short lives with nourishment. The eggs that these emerge from often contain organs that might be extracted for useful purposes, unless the egg was destroyed in combat. Recommendation The Annelid Swarm is best dealt with by avoidance, since the creatures will die soon after being hatched. Do not waste ammunition on them." SwiftBoost "The SwiftBoost (TM) implant boosts agility by 1, burning up 1% of its charge every ten seconds. While the RunFast (TM) Implant concentrates on stimulating the leg muscles, the SwiftBoost (TM) Implant speeds up reaction times for the entire body. This implant is popular among gymnasts and other athletes, but hasn t caught on fully with the military yet." test_tubes "Everything the chemist could want for brewing up toxic compounds. The modern test tube incudes graduated markings, temperature control, and a small nanite-powered \"panic button\" that will digest the contents of the tube in event of an emergency." this_month_in_ping_pong "A wildly speculative, low-budget magazine, which covers subjects from \"Are They Among Us?\" to \"Pros and Cons of Silicate Genetics.\" The only things more amusing than the articles are the letters to the editor published at the front." timed_grenade "A standard fragmenta- tion grenade. Damage is a combination of the concussive effects of the explosion and the resultant pieces of shrapnel." toxin_grenade "The Disruption Grenade is the only profitable product of the UNN military contractor Flegel-Kraft. Amongst a host of eccentric, technically complex weapons, including the Sulfuric Putty Pancake and the Magnesium Tommygun (neither of which proved themselves in the field) Flegal-Kraft introduced this small, but deadly, explosive. Its explosive radius is much smaller than that of an incendiary or fragmentation grenade, but almost nothing can withstand the center of the explosion." vacc_suit "The TriOptimum Zero-Phase Hazard Armor uses a combination of triple-layer rubberized mesh, reflective shielding, and low-intensity force field path warps, in order to protect its wearer from not only vacuum but other environmental hazards such as radiation and chemical spills. Competitors such as the HaziShield Group and Wykodyne have claimed that keeping force field generators so close to the skin for long periods of time can be carcinogenic, but most wearers are more concerned about short-term hazards and prefer the added protection." viral_prolif "Summary The viral proliferator requires an Exotic Weapons skill of 4. The first modification to this weapon increases the clip size, while the second reduces the ammo usage. Both modifications also increase weapon damage. This weapon releases a host of anti-annelid virus in an explosive radius. The virus can be tailored to affect pure annelids, or humans and human/annelid hybrids. Press and hold down the trigger to fire - when you release the trigger, the viral payload will detonate. Don t let it detonate too close to you when it s set to affect humans! Analysis This weapon appears to have been cobbled together from both human and alien technologies. Judging by the stock and trigger, it was built by humans. The central hexagonal core is an energy-rich media, ringed with receptacles containing nanite-virus hybrids. Release of the virus hybrids into the core will cause cycles of replication at nanite, rather than biological, speeds, building up until the payload is released. Additional energetic charges will disperse the viral payload in an explosive radius. The media must be replenished with annelid tissue - these worms must be collected in standard laboratory beakers. The proliferator can be set to release virus hybrids tailored against pure annelids, or tailored against human or partially human targets. Recommendation In close quarters against annelid foes, this weapon is extremely powerful. It might even hurt annelids that are unharmed by other weapons. However, when targeting human targets, it will be hard to avoid damaging yourself." vita_mens_monthly "A high-tech publication by Natural Dynamics, this magazine includes an interactive cover hologram, several nanite-driven animated articles, and a full 3-D interview with designers of customized ecologies." Vodka_Bottle "A distilled liquor, vodka is something that the replicators never really got quite right. The replicated brand is numbingly strong, but one s enjoyment is hindered by a sharp, biting taste." worm_beakers "These disgusting things can be used as ammunition by exotic, annelid-based weaponry. The worms can be collected by using empty beakers on piles of worms." Worm_launcher "Summary The annelid launcher requires a Strength of 3, an Agilty of 3, and an Exotic Weapons skill of 6. The first modification to this device increases the clip size, while the second doubles projectile speed. Additionally, both modifications increase weapon damage. This device uses annelid worms for ammunition, which must be collected in beakers. The weapon may be set to damage either pure annelid creatures, or human/hybrid creatures. Analysis This is an exotic device, made of semi-sentient organic material. It has been heavily modified, to the point where it is impossible to discern its original function. As currently configured, this object is a weapon, designed to deliver payloads of annelid worms. These worms must be collected in standard laboratory beakers, and loaded into a side compartment of the device. An integrated chemical injector can alter the chemistry of the worms, so that they can be made deadly either to human (and partially human) targets, or to pure annelids. Recommendation If the use of this weapon is required, care should be taken to collect beakers whenever possible, and fill them with annelid worms at each opportunity." worm_skin "Summary This armor provides both combat and environmental protection, as well as increases the wearers PSI stat by 2. However, it slowly drains the users psi points. Analysis This worm skin has been fashioned into a crude body covering, suitable for a human to wear. The skin is far tougher than its biochemical makeup would suggest, and further investigation demonstrates a subtle repulsive effect that appears to be psionically generated. The fact that the effect is still active, in combination with the slowly continuing metabolic processes in the skin indicates that the skin is in some sense still alive. Recommendation Wearing the worm skin as a piece of armor will provide some physical and environmental protection, and will increase the wearer s PSI statistic. However, it will be a continuous psionic drain on the wearer to keep from being attacked and consumed by the skin." WormBlend "Summary This implant decreases the range at which annelid creatures will be able to psionically detect the implant user. Analysis This implant contains a portion of annelid neural tissue, with electrochemical connections to slave the tissue to the user s neural impulses. The portion of tissue is not substantive enough to allow the user to psionically contact the annelid mind, but it does coordinate the user s brainwaves enough with the annelid neural processes that the user will, to a cursory psionic examination, resemble an annelid organism. Recommendation This will very likely allow its user to become harder to detect to annelid creatures, at least at a distance. It will probably not allow the user to pass for an annelid in face-to-face contact." WormBlood "Summary While this implant is active, you can right click on a pile of worms to heal yourself. Analysis This implant is a high-powered blood filtering and reprocessing unit which acts to modify blood-borne annelid tissue to be benign in a human host. Because of the highly regenerative nature of these annelids, their tissue, in conjunction with this implant, can be used as a replacement for damaged human tissue. A small insertion port in the implant can be used to import annelid tissue for this use. Recommendation While under the effect of this implant, discarded annelid tissue, such as that found in worm piles, can be used for a regenerative effect. Use of annelid tissue in such a fashion while the implant is not powered is strongly discouraged." WormHeart "Summary While this implant is powered, the user takes no damage from annelid toxin and will regenerate one hit point per thirty seconds. Unfortunately, when the implant ceases being powered, or is removed, a great deal of toxin is released into the user s bloodstream. Make sure you have some anti-toxin hypos handy! Analysis This implant is a combination of a blood filtering device and a regenerative stimulator, using annelid regenerative tissue as an adjunct. While the implant is worn, it sequesters all annelid venom that the user is subject to, preventing it from acting. Additionally, damaged tissue is replaced quickly by a psychocreative annelid substitute. However, the substitute tissue produces some amount of degradation byproduct, which is itself toxic (and sequestered by the implant). However, when the implant loses power or is removed, much of the sequestered venom is released. Recommendation This device is not recommended for frequent use, because of the danger of the toxin damage upon removing the implant. However, its regenerative and toxin-protection properties may well be invaluable in a very dangerous situation." WormMind "Summary When the user of this implant is damaged, one point of every four points of damage done is subtracted from psi points instead of hit points. Analysis This implant will alter the user s neural processes, stimulating and amplifying the areas related to psionics. Additionally, a steady drip of annelid neurotransmitter chemicals is fed into the user s lower cortex. The overall effect of this is to enhance the user s latent psychocreative abilities, specifically in the area of bodily self-control. Recommendation The user of the implant will be able to psychocreatively heal some portion of any damage he takes. Long-term use is likely to cause a hyperimmune reaction." wrench "A multi-purpose tool generally used for engineering purposes. However, it makes an effective makeshift weapon. \"When you hit someone over the head with 22 pounds of steel, they tend not to appreciate it\" - Taz Amanpour, VB Maintenance Crew. The wrench does not require any weapons skill to use."
https://w.atwiki.jp/xbox360score/pages/481.html
Elements Of Destruction 項目数:12 総ポイント:200 難易度:★★☆☆☆(~170までは★☆☆☆☆) 製品情報:マーケットプレース(北米) 配信日:2008年6月18日 DL費用:800MSP / 9.99ドル サイズ:101.56 MB ジャンル:Action Adventure ☆国内未配信 「Survivor Man」が若干厳しいが、それ以外はコツを掴めば難しくない。 敵に対する攻撃方法の組み合わせが重要。 コンプまで10時間前後。 オンは過疎っているので談合推奨。※セール期間中でも過疎 Use the Force, Edgar Successfully complete the Sunny Day Farm level in Single Player Normal mode.(Single Player Normal modeでSunny Day Farmを首尾よくクリアする。) 5 Dumb Flying Stingray Defeat H.Y.D.E.E. in Single Player Normal mode.(Single Player Normal modeでH.Y.D.E.E.を倒す。) 10 Monkee Factory Defeat K.R.I.S.S. in Single Player Normal mode.(Single Player Normal modeでK.R.I.S.S.を倒す。) 15 Cry W.U.L.F.E. Defeat W.U.L.F.E. in Single Player Normal mode.(Single Player Normal modeでW.U.L.F.E.を倒す。) 25 2 Fast, 2 Serious Spawn twenty Maximum Charge lightning bolts in a row in any Single Player mode.(Single Playerのいずれかのmodeにおいて最大までチャージしたlightning boltを20回連続で発生させる。) 15 Survivor Man Complete the game in Survival mode.(Survival modeをクリアする。) 30 Gold Farmer Earn a Gold medal in all levels of Single Player Normal mode.(Single Player Normal modeの全てのlevelでGold medalを獲得する。) 25 Everyone Does It Complete all levels of Online Cooperative mode.(Online Cooperative modeで全てのlevelをクリアする。) 10 Terrorize This Come in first place in 10 Online Multiplayer Destruction matches.(Online Multiplayer Destruction matchで1位に10回なる。) 15 Search Destroy Complete any level in Single Player Normal mode with more than $9,000,000,000 of destruction.(Single Player Normal modeのいずれかのlevelを破壊総額$9,000,000,000以上でクリアする。) 20 Cute Overload Create the Overload superpower in Single Player Normal mode.(Single Player Normal modeでOverload superpowerを作り出す。) 10 Hippy Intimidator Complete Sunny Day Farm with all trees destroyed in Free-For-All mode.(Free-For-All modeのSunny Day Farmを全ての樹木を破壊してクリアする。) 20 ●Use the Force, Edgar Successfully(首尾よく)と説明にあるが、単に最初のステージをクリアするだけ。 ●2 Fast, 2 Serious 雷をレベル1のもので良いので20回連続でパワーグラフが黄色いゾーンの時に目押しする。 タイミングが大事。慣れれば簡単。 どのステージでもFREE-FOR-ALLモードでも可。 ●Everyone Does It 各ステージは自機が破壊されてしまっても協力相手がクリアしてくれればOK。同じく最終ステージも解除できる。 相手がホストで自分の回線が遅いとラグくて雷等の狙いが定まらなく足を引っ張ることになるので注意。 ステージ開始前にアップグレードも忘れずに。 ●Terrorize This ランクマッチ、プレイヤーマッチ問わず10勝すればいい。 即抜けしてもカウントされるので、過疎っている事も考慮すれば談合した方が手っ取り早い。 ただしホストが抜けるとカウントされない?(要検証) ●Cute Overload ノーマルモード限定。FREE-FOR-ALLモードは不可。 解除出来るステージは3つあるがTHE PARKがてっとり早い。 マップ中央より少し右上にある長方形の敷物のような火口(煙が出ている)の上でEarthquakeを使い、 画面が薄暗くなっている内に真上の回復地点へ移動してXボタンを押し回復地点を破壊吸収すると解除。 一定時間、体当たりだけで破壊しまくれる状態になる。 ●Hippy Intimidator 最初のステージをクリアしたらアンロックされるFREE-FOR-ALLモードのSunny Day Farmステージ内にある樹木を全部倒してからステージをクリアすれば解除。 全部で241本あるが、何本倒したかをゲーム中に確認出来ない上に、緑の葉っぱが生えてる樹は特に見落とし易い。 エリアの端や山の影に隠れるようにこっそり生えてたりもする。 時間は無制限なのでローラー作戦でじっくり探せばよい。 建物を全て破壊するとゲームが終了してしまうので注意。
https://w.atwiki.jp/cod4/pages/80.html
チャレンジ Challengeのアンロック内容,必要ポイントなど。カッコ内は必要ポイント。 対戦中、画面下に表示される黄色いバーは取得EXPを表す。ゲージが右端まで溜まるとレベルアップする。 ちなみに、チャレンジの解除音はLv55止まりの状態でもしっかり鳴る。聞くためにプレステする必要はない。 Assault SMG LMG Shotgun Sniper Boot Camp ブートキャンプ Operations オペレーション Killer キラー Humiliation 屈辱 Elite エリート Assault Challenge名 Ⅰ Ⅱ Ⅲ 条件 M16 Marksman Dot sight(25) サイレンサー(75) ACOG Scope(150) 殺害人数 M16 Expert Digitalカモ(25) Blue Tigerカモ(75) Red Tigerカモ(150) ヘッドショット数 AK47 Marksman Dot sight(25) サイレンサー(75) ACOG Scope(150) 殺害人数 AK47 Expert Digitalカモ(25) Blue Tigerカモ(75) Red Tigerカモ(150) ヘッドショット数 |G3 Marksman|Dot sight(25)|サイレンサー(75)|ACOG S G3 Expert Digitalカモ(25) Blue Tigerカモ(75) Red Tigerカモ(150) ヘッドショット数 M4 Marksman Dot sight(25) サイレンサー(75) ACOG Scope(150) 殺害人数 M4 Expert Digitalカモ(25) Blue Tigerカモ(75) Red Tigerカモ(150) ヘッドショット数 M14 Marksman Dot sight(25) サイレンサー(75) ACOG Scope(150) 殺害人数 M14 Expert Digitalカモ(25) Blue Tigerカモ(75) Red Tigerカモ(150) ヘッドショット数 G36c Marksman Dot sight(25) サイレンサー(75) ACOG Scope(150) 殺害人数 G36c Expert Digitalカモ(25) Blue Tigerカモ(75) Red Tigerカモ(150) ヘッドショット数 MP44 Expert Digitalカモ(25) Blue Tigerカモ(75) Red Tigerカモ(150) ヘッドショット数 Assault共通 Ⅰ Ⅱ Ⅲ XP 100 500 1000 ▲上へ SMG Challenge名 Ⅰ Ⅱ Ⅲ 条件 MP5 Marksman Dot sight(25) サイレンサー(75) ACOG Scope(150) 殺害人数 MP5 Expert Digitalカモ(25) Blue Tigerカモ(75) Red Tigerカモ(150) ヘッドショット数 Scopion Marksman Dot sight(25) サイレンサー(75) ACOG Scope(150) 殺害人数 Scopion Expert Digitalカモ(25) Blue Tigerカモ(75) Red Tigerカモ(150) ヘッドショット数 Mini-UZI Marksman Dot sight(25) サイレンサー(75) ACOG Scope(150) 殺害人数 Mini-UZI Expert Digitalカモ(25) Blue Tigerカモ(75) Red Tigerカモ(150) ヘッドショット数 AK-74u Marksman Dot sight(25) サイレンサー(75) ACOG Scope(150) 殺害人数 AK-74u Expert Digitalカモ(25) Blue Tigerカモ(75) Red Tigerカモ(150) ヘッドショット数 P90 Marksman Dot sight(25) サイレンサー(75) ACOG Scope(150) 殺害人数 P90 Expert Digitalカモ(25) Blue Tigerカモ(75) Red Tigerカモ(150) ヘッドショット数 SMG共通 Ⅰ Ⅱ Ⅲ XP 100 500 1000 ▲上へ LMG Challenge名 Ⅰ Ⅱ Ⅲ 条件 M249 MINIMI Marksman Dot sight(25) Grip(75) ACOG Scope(150) 殺害人数 M249 MINIMI Expert Digitalカモ(25) Blue Tigerカモ(75) Red Tigerカモ(150) ヘッドショット数 RPD Marksman Dot sight(25) Grip(75) ACOG Scope(150) 殺害人数 RPD Expert Digitalカモ(25) Blue Tigerカモ(75) Red Tigerカモ(150) ヘッドショット数 M60E4 Marksman Dot sight(25) Grip(75) ACOG Scope(150) 殺害人数 M60E4 Expert Digitalカモ(25) Blue Tigerカモ(75) Red Tigerカモ(150) ヘッドショット数 LMG共通 Ⅰ Ⅱ Ⅲ XP 100 500 1000 ▲上へ Shotgun Challenge名 Ⅰ Ⅱ Ⅲ 条件 W1200 Marksman Dot sight(25) Grip(50) × 殺害人数 W1200 Expert Digitalカモ(25) Blue Tigerカモ(50) Red Tigerカモ(100) ヘッドショット数 M1014 Marksman Dot sight(25) Grip(50) × 殺害人数 M1014 Expert Digitalカモ(25) Blue Tigerカモ(50) Red Tigerカモ(100) ヘッドショット数 Shotgun共通 Ⅰ Ⅱ Ⅲ XP 100 500 1000 ▲上へ Sniper Challenge名 Ⅰ Ⅱ Ⅲ 条件 M40A3 Marksman ACOG Scope(100) × × 殺害人数 M40A3 Expert Digitalカモ(25) Blue Tigerカモ(75) Red Tigerカモ(150) ヘッドショット数 M21 Marksman ACOG Scope(100) × × 殺害人数 M21 Expert Digitalカモ(25) Blue Tigerカモ(75) Red Tigerカモ(150) ヘッドショット数 DragunovSVD Marksman ACOG Scope(100) × × 殺害人数 DragunovSVD Expert Digitalカモ(25) Blue Tigerカモ(75) Red Tigerカモ(150) ヘッドショット数 R700 Marksman ACOG Scope(100) × × 殺害人数 R700 Expert Digitalカモ(25) Blue Tigerカモ(75) Red Tigerカモ(150) ヘッドショット数 Barrett.50cal Marksman ACOG Scope(100) × × 殺害人数 Barrett.50cal Expert Digitalカモ(25) Blue Tigerカモ(75) Red Tigerカモ(150) ヘッドショット数 Sniper Marksman共通 XP 500 Sniper Expert共通 Ⅰ Ⅱ Ⅲ XP 100 500 1000 ▲上へ Boot Camp ブートキャンプ Challenge名 日本版名 条件 XP Ⅰ Ⅱ Ⅲ Radar Inbound レーダー・インバウンド UAV起動 50 × × Airstrike Inbound エアストライクインバウンド 空爆要請 50 × × Chopper Inbound チョッパーインバウンド ヘリ要請 50 × × Flyswatter ハエたたき 敵のヘリ撃墜 250 × × Marathon マラソン 26マイル(約42km)走る 250 × × Goodbye グッバイ 30ft (約9m)以上の高さから落ちて死ぬ 250 × × Base Jump ベースジャンプ 15ft (約4.5m)以上の高さから落ちて生き延びる 250 × × Crouch Shot クラウチショット しゃがみ撃ち状態での殺害人数 50 100 250 Prone Shot プローンショット ほふく撃ち状態での殺害人数 50 100 250 Grenade Kill グレネードキル グレネードによる殺害人数 50 100 250 Point Guard ポイントガード アシスト回数 50 100 250 X-Ray Vision X線ビジョン 壁抜きによる殺害人数 50 100 250 Vandalism ヴァンダリズム 破壊した車の数 50 100 250 Exposed 露出 UAVを呼んだ回数 50 100 250 Backdraft バックドラフト 敵の爆発物(クレイモア等)の破壊数 50 100 250 Knife Veteran ナイフベテラン ナイフによる殺害人数 50 100 250 グッバイ Countdownのミサイルサイロにグッバイするのが一番手っ取り早い。 ベースジャンプ 実は落ちなくてもハシゴを降りても成立。 ヴァンダリズム MAP外で進入できない場所に見える車も破壊すると効果的 ▲上へ Operations オペレーション 勝利数等は途中参加ではカウントされない。 Challenge名 日本版名 条件 XP Ⅰ Ⅱ Ⅲ Free-for-all Victor フリー・フォー・オール勝者 Free-for-allで3位以内に入った回数 50 100 250 Team Player チームプレイヤー Team Deathmatchでの勝利数 50 100 250 Search and Destroy Victor サーチ・アンド・デストロイ勝者 Search and Destroyでの勝利数 50 100 250 MVP Team Deathmatch MVPチームデスマッチ Team Deathmatchで全プレイヤー中最高得点を獲得 250 × × Hardcore Team Player ハードコアチームプレイヤー Team Hardcoreでの勝利数 50 100 250 Sabotage Victor サボタージュ勝者 Sabotageでの勝利数 50 100 250 MVP Team Hardcore MVPチームハードコア Team Hardcoreで全プレイヤー中最高得点を獲得し勝利 50 × × Bomb Down ボムダウン SabotageかSearch and Destroyで爆弾を持っている敵を殺害 250 × × Bomb Defender ボムディフェンダー SabotageかSearch and Destroyで爆弾を解除している敵を殺害 250 × × Bomb Planter ボムプランター SabotageかSearch and Destroyで爆弾を仕掛けている敵を殺害 250 × × Hero ヒーロー SabotageかSearch and Destroyで仕掛けられた爆弾を解除 250 × × Last Man Standing ラストマンスタンディング Search and Destroyで最後の一人になる 250 × × ▲上へ Killer キラー Challenge名 日本版名 条件 XP Ⅰ Ⅱ Ⅲ Claymore Shot クレイモアショット クレイモアで5人殺害 250 × × Assault Expert アサルトエキスパート アサルトライフルでのヘッドショットによる殺害人数 50 100 250 SMG Expert SMGエキスパート サブマシンガンでのヘッドショットによる殺害人数 50 100 250 LMG Expert 軽機関銃エキスパート ライトマシンガンでのヘッドショットによる殺害人数 50 100 250 Last Stand Veteran ラストスタンドベテラン Last Stand中の殺害人数 50 100 250 Master Chef マスターシェフ 投げたグレネードによる殺害人数 50 100 250 Airstrike Veteran エアストライクベテラン 援護空爆による殺害人数 50 100 250 Chopper Veteran チョッパーベテラン 援護ヘリによる殺害人数 50 100 250 Stun Veteran スタンベテラン スタングレネードで無力化した敵の殺害人数 50 100 250 Multi-RPG マルチ-RPG 1発のRPGで2人以上殺害 250 × × Martydom Veteran 殉教ベテラン Martydomで落としたグレネードによる殺害人数 50 100 250 Clay More クレイモア 一つのクレイモアで2人以上殺害 250 × × Stealth ステルス サイレンサー付の武器による殺害人数 50 100 250 Invisible インビジブル 伏せた状態でのスナイパーライフルによる殺害人数 50 100 250 Counter-Claymore カウンタークレイモア クレイモアを撃って爆発させることによる殺害人数 50 100 250 Counter-C4 カウンターC4 C4を撃って爆発させることによる殺害人数 50 100 250 マスターシェフ ただフラグを投げて倒すだけではダメ。日本語版の説明では誤解しがち。 ボタン長押しで2つほど数えてから投げよう。 マルチ-RPG Perk2にSonic Boom(ソニックブーム)を付けると良い。 狙いやすいマップはWet WorkかVacant。 殉教ベテラン スタングレネードを持ったまま敵陣に突っ込めば、倒された時に落ちたスタンGで敵は逃げられなくなる。 shipmentなど狭いマップでオススメ。 カウンターC4 & カウンタークレイモア 自分で設置したものを撃って相手を倒しても加算される。 ▲上へ Humiliation 屈辱 Challenge名 日本版名 条件 XP Ⅰ Ⅱ Ⅲ Airborne エアボーン 空中で撃った弾による2連続キル 250 × × Multi-Frag マルチ-破片 一つのグレネードで2人以上殺害 250 × × Carpet Bomb 絨毯爆撃 一回の空爆で5人殺害 250 × × MG Master MGマスター 備え付けのMGで5連続キル 250 × × Slasher スラッシャー ナイフで3連続キル 250 × × Multi-C4 マルチ-C4 一つのC4で2人以上殺害 250 × × Hot Potato ホットポテト 投げ返したグレネードによる殺害人数 50 100 250 Car Bomb 車両爆弾 車を破壊して傍にいる敵を殺害 250 × × Backstabber バックスタバー 敵を背後からナイフで暗殺 250 × × Slow But Sure スロウ・バット・シュア 自分がスタングレネードで遅くなっている時に敵を殺害 250 × × Flashbang Veteran 閃光弾ベテラン フラッシュグレネードで無力化した敵の殺害人数 50 100 250 Misery Loves Company ミザリーラブズカンパニー グレネードを自分の手に持ったまま爆発させ、自分と敵を同時に殺害した回数 50 100 250 Ouch アウチ ライフルグレネードを爆発させないで直接当てることによる殺害人数 50 100 250 Rival ライバル 一試合中に同じ敵を5回殺害 250 × × Cruely 残虐行為 殺害した敵の武器を使用して同じ敵を殺害 250 × × Think Fast シンクファスト グレネードを直接敵に当てて殺害 250 × × Think Fast Stun シンクファストスタン スタングレネードを直接敵に当てて殺害 250 × × Think Fast Flash シンクファストフラッシュ フラッシュグレネードを直接敵に当てて殺害 250 × × Return To Sender リターン・トゥ・センダー C4を撃って爆発させ、そのC4を仕掛けた本人を殺害 250 × × Blindfire ブラインドファイア 自分がフラッシュグレネードで視界を奪われている時に敵を殺害 250 × × 絨毯爆撃 一回の爆撃ではなく一発のクラスター爆弾で同時に倒さないと達成されない。 狭いMAPか地上戦で固まっているところに落とそう。後は運 ホットポテト 自分が投げたグレネードを拾って投げても達成される。 ライバル 戦術的に行けば狙わずとも達成出来る。 シンクファスト関連 ラストスタンド中の敵にフラグ等ぶつけると簡単。ハードコアルールでは頭に当てても一撃死なので達成できる。 SR+ストパで瀕死になった敵に当てても倒すことができる。 ▲上へ Elite エリート Challenge名 日本版名 条件 XP Ⅰ Ⅱ Ⅲ The Brink ザ・ブリンク 瀕死(画面が赤い)状態で3連続キル 250 × × Collateral Damage コラテラルダメージ 一発のスナイパーライフルの弾丸で2人以上殺害 250 × × The Edge ザ・エッジ 自分のキルがその試合最後のキルとなった回数 50 100 250 Flawless 無傷 最初から参加した試合を一度も死ぬことなく終える 250 × × Tango Down タンゴダウン 最低4人以上の敵チーム全員を殺害 250 × × Hard Landing ハードランディング 空中にいる敵を殺害 250 × × Extreme Cruelty 過度の残虐行為 自分が死ぬことなく最低4人以上の敵チーム全員を殺害 250 × × Fast Swap ファストスワップ メイン武器でダメージを与えた敵をピストルで殺害 250 × × Star Player スタープレイヤー 最初から参加した試合を5以上のキル/デス・レシオで終える 250 × × How The ? いったい? 壁抜きで爆発物を撃ち、爆発させて敵を殺害 250 × × Dominos ドミノ 爆発物を撃ち、爆発を連鎖させて敵を殺害 250 × × No Secrets シークレットなし 一試合中に三度UAVを召喚 250 × × Afterburner アフターバーナー 一試合中に二度空爆を要請 250 × × Air Superiority 航空優勢 一試合中に二度ヘリを召喚 250 × × Fearless 恐れ知らず 自分が死ぬことなく10人の敵を殺害(10連続kill) 250 × × Counter-MVP カウンターMVP 一試合中に敵チーム一位のプレイヤーを10回殺害 250 × × invincivle インビンシブル 自分が死ぬことなく「ダメージを食らう→回復」を5回繰り返す 250 × × Survivalist サバイバリスト 自分が死ぬことなく試合に5分間参加する 250 × × ザ・ブリンク 1回の瀕死中に3連殺…ではなく「瀕死中にキル→回復、瀕死中にキル→回復、瀕死中にキル→回復」でいい ザ・エッジ 空爆やヘリのキルではカウントされないようだ。 ドミネーションルールでも、最後にキルしたのが自分ならば達成される。 ハードランディング 敵がジャンプ中の時や、ハシゴの上り下りの途中に倒しても「空中」と見なされる模様。 相手が倒れる瞬間にジャンプしていると、予期せぬ達成なんてことも。 …もしくは『自分が空中にいる』と判定される所で敵を二人倒すだけでも良いが、 全マップ中「たった1ヶ所」でしか達成出来ないだろう 無傷orサバイバリスト FFAでジャマー装備でステージの端っこに伏せていれば安全 ファストスワップ Perk3達成可。 撃ち合いで負に自動で置き換わるハンドガンで倒せばおk。 スタープレイヤー 条件 (最初から参加、5以上のキル/デス レシオ)を満たしていれば、ホストがゲームを中断しても達成になる。 ▲上へ
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開発環境 Microsoft Visual C++ 2010 Express (SP1) 実行環境 Microsoft Windows XP Home Edition (SP3) プロジェクトの種類 Win32 プロジェクト プロジェクト名 ScrollTest アプリケーションの種類 Windows アプリケーション 追加のオプション 空のプロジェクト 文字セット Unicode ScrollTest.c #include tchar.h #include Windows.h #defineWIDTH800 #define HEIGHT600 // グローバル変数 static const TCHARg_atcClassName[] = _T("ScrollTest"); static const TCHARg_atcWindowName[] = _T("Scroll Test"); static SCROLLINFOg_siHorz; // 関数プロトタイプ宣言 LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); void OnCreate(HWND hWnd); void OnSize(HWND hWnd); void OnHScroll(HWND hWnd, WPARAM wParam, LPARAM lParam); void OnPaint(HWND hWnd); int APIENTRY _tWinMain( HINSTANCEhInstance, HINSTANCEhPrevInstance, LPTSTRlpCmdLine, intnCmdShow) { WNDCLASSEXwcex; HWNDhWnd; MSGmsg; // ウィンドウクラスの登録 wcex.cbSize= sizeof wcex; wcex.style= CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc= WndProc; wcex.cbClsExtra= 0; wcex.cbWndExtra= 0; wcex.hInstance= hInstance; wcex.hIcon= LoadIcon(NULL, IDI_APPLICATION); wcex.hCursor= LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground= (HBRUSH)(COLOR_WINDOW + 1); wcex.lpszMenuName= NULL; wcex.lpszClassName= g_atcClassName; wcex.hIconSm= LoadIcon(NULL, IDI_APPLICATION); if (RegisterClassEx( wcex) == 0) { return 0; } // ウィンドウの作成 hWnd = CreateWindow( g_atcClassName,// ClassName g_atcWindowName,// WindowName WS_OVERLAPPEDWINDOW | WS_HSCROLL,// Style CW_USEDEFAULT,// x 0,// y CW_USEDEFAULT,// Width 0,// Height NULL,// WndParent NULL,// Menu hInstance, NULL); if (hWnd == NULL) { return 0; } ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); while (GetMessage( msg, NULL, 0, 0)) { TranslateMessage( msg); DispatchMessage( msg); } return (int)msg.wParam; } LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) { case WM_PAINT OnPaint(hWnd); break; case WM_HSCROLL OnHScroll(hWnd, wParam, lParam); break; case WM_SIZE OnSize(hWnd); break; case WM_CREATE OnCreate(hWnd); break; case WM_DESTROY PostQuitMessage(0); break; default return DefWindowProc(hWnd, uMsg, wParam, lParam); } return 0; } void OnCreate(HWND hWnd) { RECTrcClient; GetClientRect(hWnd, rcClient); g_siHorz.cbSize= sizeof g_siHorz; g_siHorz.fMask= SIF_RANGE | SIF_PAGE | SIF_POS | SIF_DISABLENOSCROLL; g_siHorz.nMin= 0; g_siHorz.nMax= WIDTH - 1; g_siHorz.nPage= rcClient.right; g_siHorz.nPos= 0; SetScrollInfo(hWnd, SB_HORZ, g_siHorz, FALSE); } void OnSize(HWND hWnd) { RECTrcClient; intiPosMax; GetClientRect(hWnd, rcClient); g_siHorz.nPage= rcClient.right; iPosMax= g_siHorz.nMax - g_siHorz.nPage + 1; iPosMax= max(iPosMax, 0); g_siHorz.nPos= min(g_siHorz.nPos, iPosMax); SetScrollInfo(hWnd, SB_HORZ, g_siHorz, TRUE); } void OnHScroll(HWND hWnd, WPARAM wParam, LPARAM lParam) { SCROLLINFOsi; intiPos; intiPosMax; iPos = g_siHorz.nPos; switch (LOWORD(wParam)) { case SB_LINEUP iPos -= 10; break; case SB_LINEDOWN iPos += 10; break; case SB_PAGEUP iPos -= g_siHorz.nPage; break; case SB_PAGEDOWN iPos += g_siHorz.nPage; break; case SB_THUMBTRACK si.cbSize= sizeof si; si.fMask= SIF_TRACKPOS; if (GetScrollInfo(hWnd, SB_HORZ, si) != 0) { iPos = si.nTrackPos; } break; } iPosMax = g_siHorz.nMax - g_siHorz.nPage + 1; iPos = min(iPos, iPosMax); iPos = max(iPos, 0); if (iPos == g_siHorz.nPos) { return; } ScrollWindowEx(hWnd, g_siHorz.nPos - iPos, 0, NULL, NULL, NULL, NULL, SW_INVALIDATE | SW_ERASE); g_siHorz.nPos = iPos; SetScrollInfo(hWnd, SB_HORZ, g_siHorz, TRUE); UpdateWindow(hWnd); } void OnPaint(HWND hWnd) { HDChDC; PAINTSTRUCTps; RECTrcClient; TCHARatcString[64]; hDC = BeginPaint(hWnd, ps); GetClientRect(hWnd, rcClient); Ellipse(hDC, 0 - g_siHorz.nPos, 0, WIDTH - g_siHorz.nPos, HEIGHT); _stprintf_s(atcString, _countof(atcString), _T("W=%d H=%d"), rcClient.right, rcClient.bottom); TextOut(hDC, 0 - g_siHorz.nPos, 0, atcString, _tcslen(atcString)); EndPaint(hWnd, ps); }
https://w.atwiki.jp/nicoratch/pages/1035.html
概要 バックライト付ボタンと24bit / 192kHzの高音質サウンドカードを内蔵したDJコントローラー。Virtual DJ LE同梱。 スペック表 Packad med den senaste versionen av Virtual DJ LE, den ultimata DJ-mjukvaran som även kan mixa videoklipp! Tack vare standard MIDI-kommunikation över USB kan denna kontroller användas med de flesta MIDI-DJ-programvaror du kan tänka dig! De flesta knapparna är bakgrundsbelysta = Perfekt i mörka rum. Professionell mixning även för oerfarna DJs! Kan användas på alla moderna datorer, PC, Windows ® XP/Vista/7 eller Mac ® OSX Inbyggt 24bit/192kHz ljudkort av högsta kvalitet för utmärkt ljud! Hög upplösning, tryckkänsligt scratch-hjul med blå bakgrundsbelysning. Inbyggd 2-kanals mixer med 3-bands equalizer, DJ-mikrofoningång och PFL hörlursutgång. Enkel plug-and-play-installation inga extra drivrutiner eller datorkunskaper behövs! Helt optimerad för användning med VirtualDJ programvaran "1-Click" beat-matchning, automatiska beatloopar, instant beat, ... Beat-synkroniserad sampler, mycket bra mastertempo, 3 cue punkter per spår, ... Video mixning kreativ blandning av videoklipp, inklusive video effekter! Spelar MP3, AIFF, OGG, WAV, CDA, WMA, och många fler ... Fullt iTunes kompatibel Uppgradera till VirtualDJ PRO till ett rabatterat pris! 5V strömadapter medföljer för ökad stabilitet. Effekt via medföljande nätadapter, 5Vdc, 1A Audio gränssnitt 24bit / 192kHz Mått 320 (B) x 240 (D) x 65 (H) mm Vikt 1,42 kg PC-plattformen - MINSTA SYSTEMKRAV Intel ® Pentium ® 4 eller AMD Athlon ™ XP 1024 x 768-upplösning DirectX-kompatibelt ljudkort 512 MB RAM 50 MB fritt på hårddisken PC-plattformen - Minsta Rekommenderade systemkrav Intel ® Core ™ 2 eller AMD Athlon ™ X2 1280 x 1024 upplösning Multi-channel DirectX-kompatibelt ljudkort 1 GB RAM 200MB ledigt på hårddisken Mac-plattformen - MINSTA SYSTEMKRAV Intel ®-processor Mac OS X 10.5 1024 x 768 upplösning CoreAudio kompatibelt ljudkort 1 GB RAM 50 MB fritt på hårddisken Mac-plattformen - MINSTA SYSTEMKRAV Intel ®-processor Senaste Mac OS X v10.6.x 1440 x 900 upplösning Multi-channel CoreAudio kompatibelt ljudkort 2GB RAM 200MB ledigt på hårddisken DJ-KONTROL2 https //jb-systems.eu/nl/dj-kontrol-2
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概要 長年培ったHiFiカートリッジの技術をDJ向けに応用。 音とグルーヴを楽しむための高解像度カートリッジ。 正確な情報を引き出す0.3×0.7mil接合楕円針を採用。 レスポンスを高めるカーボン入りABS樹脂材のカンチレバー。 パワフルなDJプレイを後押しする5.5mWの高出力。 グラスファイバー配合の高剛性ハウジング。 高い剛性により不要な共振を抑制。解像度に優れた音の定位を実現します。 狙った位置に針を落としやすい、針先視認性の高いデザイン。 スペック表 型式VM型 再生周波数範囲20~18,000Hz 出力電圧5.5mV(1kHz、5cm/sec.) チャンネルセパレーション20dB(1kHz) 出力バランス2.0dB(1kHz) 針圧2.0~4.0g(3.0g標準) コイルインピーダンス6.7kΩ(1kHz) 直流抵抗990Ω 負荷抵抗47kΩ 負荷容量100〜200pF コイルインダクタンス1.0H(1kHz) スタチックコンプライアンス20×10-6cm/dyne ダイナミックコンプライアンス6.0×10-6cm/dyne(100Hz) スタイラス接合楕円針 先端曲率半径0.3×0.7mil カンチレバーカーボン入りABS 垂直トラッキング角20° 外形寸法H17.2×W17.8×D28.3mm 質量6.2g ● 付属品:カートリッジ取り付けマイナスビス(8mm×2、11mm×2)、ワッシャー×2、丸ナット×2、非磁性ドライバー×1 ● 別売:交換針:ATN-XP5(オープン価格)(ノブカラー:クリアレッド) JANコード:4961310142568 ケース入数:50PCS. パッケージサイズ:H104×W72×D30mm 発売日 2018年04月13日 価格 9,000円前後(新品) AT-XP5 https //www.audio-technica.co.jp/atj/show_model.php?modelId=3005
https://w.atwiki.jp/irongripmarauders/pages/38.html
v 0.6.27 12.15.2010 PLEASE NOTE FOR THIS PUBLISH WE ARE RESETTING ALL PLAYERS BACK TO LEVEL 1 WITH NEW-PLAYER RESOURCES, UNITS, AND TECHNOLOGIES. WE ARE ALSO REMOVING ALL EXISTING PLAYER BASES. YOU WILL RECEIVE ONE FREE BASE WHEN YOU LOG IN FOR THE FIRST TIME. IT IS RECOMMENDED THAT YOU IMMEDIATELY EDIT THIS BASE AND SET UP ITS DEFENSES AND MINES BEFORE ATTACKING OTHER BASES. * NEW BASE OFFICER SYSTEM! The number of bases you can have at any given time is now determined by how many Officers you have. You can only have as many Officers as your current level (if you are level 2, you have 2 Officers.) Each time you level up, you are granted an additional Officer. Each Officer has two values Defense Leadership and Attack Leadership. The Defense Leadership determines how many capacity points you can deploy on a base that is commanded by that Officer. The Attack Leadership determines how many capacity points you can deploy when attacking another base with that Officer. Officers are not required to lead your attacks - but if you attack without an officer, you can not capture the base - you can only LOOT it. Which brings us to the next major update! * NEW LOOT SYSTEM! If you win a battle using an Officer, you are given the choice at the end of the battle to either LOOT or CAPTURE the base. Looting the base allows you to steal an amount of resources from the player who owned that base proportionate to the number of kills you made during the battle. The more you kill, the more you will loot. You will always loot a percentage of the defending player s current resource stash, usually earning some amount of gold, iron and stone. If you attack a base WITHOUT an Officer leading the attack, you can only loot the base, and cannot capture it. If you decide to capture the base instead of looting it, the only loot you will get is a percentage of the defending player s resources stored in any SILOS on that base. * NEW COMMAND VEHICLE! Command Centers and Command Castles have been replaced by a mobile Command Vehicle on all bases. You are considered to be the winner of a battle if you destroy the Command Vehicle (or CV for short.) Furthermore, when editing your own base, you may pick up and move the CV to any location you desire. However, you cannot save an edited base unless the CV has been placed somewhere on the map, so if you pick it up, remember to place it back down somewhere! * BLACK MARKET REVAMP! Check out the new Black Market, found by clicking the button with the bearded guy up at the top of the screen just to the right of the Marauders logo. The Black Market is where you can spend Gems to buy unique Vehicles or Infantry squads, new Base Officers, resources, and more! Just a few Gems can really get you ahead of the competition in here. * NEW IN-GAME USER INTERFACE! It s new, it s improved, and it s animated! Most of it should be familiar to you, but we went back to the drawing board with the whole thing and made it much more dynamic and efficient. Look for even more enhancements coming soon! * NEW LOGIN SPLASH SCREEN! No longer cluttered with news posts and other distractions, the new Marauders homepage gets you right into the action in the most efficient way possible. Just log in and click the big green PLAY button! * NEW PRODUCTION FACILITIES! The new Engineering Bay, Training Facility and Laboratory structures can be added to your bases to increase the productivity values of your Engineering, Training and Laboratory rooms in the web game interface. Higher productivity means cheaper prices and shorter build times for all items in that room! You can also increase productivity by training Engineers, Instructors and Scientists, as you did before this update. * NEW MAPS! All new maps designed to work with the new Command Vehicle have been released for this build, which was the primary reason for the reset. The new maps are a better size to get you into the action faster and reducing the amount of tedious movement turns you have to make. The camera is now also constrained to the action, so you shouldn t ever see the black edges of the map anymore. * NEW PROPAGANDA TRUCK! This new vehicle will increase the movement range of all friendly units within its area of influence. * You can no longer attack other players until you are level 4. Below that, you will be attacking randomly-generated AI bases owned by the Militia. After level 4, you may still attack random Militia bases, but you may find it more lucrative to pillage and capture bases owned by other Marauders... * Numerous web interface fixes and enhancements. * Numerous enhancements and fixes to the AI. Hotfix 2 - v 0.5.169 11.03.2010 * Fixed an issue with the FOW where enemy units that fire from the FOW were not being revealed. v 0.5.168 10.29.2010 * Three new units! Bomb Trucks can be sent into the middle of the enemy forces and detonated for MASSIVE damage to surrounding units. This kills the truck, however. And don t let your own units near the explosion, or they will die too! Repair trucks can restore health to vehicles, and Ambulances can restore health to squads of human units. * Attacks will now show a numeric value of the damage they cause on impact, or "MISS" if appropriate. * More AI performance improvements. v 0.5.145 10.13.2010 * Militia bases are no longer direct clones of player bases. They will now be populated with randomly-generated defenses appropriate to the player s level. * The Militia player will now always be the same level as the attacking player to better balance the end-of-battle XP earnings. * Fixed a problem where framerate would drop drastically due to the AI calculating lots of data each frame when the enemy had nothing but defensive structures left. * Scientist Level 2 should now be researchable at level 6. * The Library has been activated! Click on the book button on the top right corner of the Play Page to check it out and get all kinds of detailed help on every aspect of the game. * You can now see what units are deployed on a base without having to open it in Edit mode. Click on the base to see the detail page, and look towards the top left corner of the main window to see the new Base Contents section. * Long chat submissions should properly display on more than one line now, rather than stepping on the next chat message. * Many other minor bug fixes. KNOWN ISSUES * The Base Edit Tutorial is currently broken and cannot be completed. We will be releasing a hotfix in the next 48 hours to fix this. The workaround is to simply close the 3D game window when you get stuck and the tutorial will continue from there without issue. v 0.5.104 09.22.2010 * Added a new structure type called "barricades", which act as simple destructible road blocks to hinder enemy progress. * Fixed a problem where high-level research projects wouldn t stay completed. * Fixed several end-of-game XP rounding errors. * Made the "Back" button in the top left corner of the main game window larger, and added a "World Map" button to the top right corner of the main game window. * Added lots of useful statistics to the user profile pages, including recent battle history. v 0.5.98 09.10.2010 * Removed Gems from the leaderboard. No more buying your way to the top! * Leaderboard Empire stats now show the number of units you have rather than the cumulative unit score for each unit type. Final Empire Score is still based on the capacity score. * The XP bar now starts over at 0 when you level up, and only goes up to the difference in XP requirement between the current level and the next. This should make the XP progress bar a little easier to understand. * The 3D tutorial has been overhauled with a new map and easier-to-understand steps. * The 2D tutorial has been slightly revamped to fix several problems with certain steps from completing and advancing. It is also now easier to reset the tutorial, though players do not yet have the ability to do this for themselves. * The ISOTX logo should now be in correct proportion on the 3D game s loading screen. * More A.I. improvements. * New tech tree. * New high-level units! Level up and do all your research to find out what they are! v 0.5.75 08.28.2010 * Massive performance improvements throughout the site. You should notice that all rooms in the web game open much faster than before. * New leaderboard! Check it out to see where you rank. * Units and structures deployed on bases no longer count toward your used storage capacity. Only items that are currently found in your Storage Room, and items currently cooking in a queue will count toward your storage usage. * Base max storage is now 1800 instead of 2000, and all bases storage bonuses have been nerfed to balance with the new storage rules. * The productivity formulas have been adjusted for the queue rooms. Upgrade the rooms and train more Engineers, Trainers and Scientists to increase productivity! * You can now right-click in the fog of war to move units. * The AI problems from the last build have been repaired. The AI should no longer crash your browser window or lock up the game indefinitely. v 0.5.64 08.21.2010 * Players will now spawn in random locations when attacking a base, instead of in the same place every time. Build your defenses accordingly! * All units and structures should properly repair to full health following a battle. * Movement area shader updated to look more grid-like, rather than solid. * Units at the bottom of a ramp will now have correct line-of-sight toward units at the top of a ramp. * The storage capacity bonuses have been updated for all base types. * Purchasing items on the Black Market, such as resources and units, will allow you to go over-capacity on those resources and storage capacity. If you are over-capacity, your mines will not produce any more of that resource until you drop below maximum capacity. * Several layout fixes to the site. * Several performance enhancements related to the chat and queue systems. KNOWN ISSUES * Sometimes the AI will get stuck "thinking" under certain conditions. To fix this, simply close the attack window and click the big ATTACK button again to re-open it. This will start the battle again right where you left off. * Sometimes the AI units will continue animating after they finish moving. v 0.5.57 08.16.2010 * Fog of War no longer obscures the terrain, only enemy units and structures. * You may now move units into unexplored areas of the Fog of War by using the Move button. This does not yet work for the right-click context move command, but that s coming soon! * Fixed some problems with the email notifications when bases are captured. * Fixed an exploit where clicking READY before deploying units in attack mode would cause an instant win scenario. * Fixed a formula in the storage room where dismissing units was causing ridiculously high amounts of resources to be given back to the player. Hotfix 1 08.13.2010 * Level 2 and Level 3 silos should now increase your maximum resources. This value is updated every 10 minutes from the hour (e.g. - 2 00, 2 10, 2 20, 2 30, etc.), so you may have to wait up to 10 minutes to see your maximums increase after saving a base with silos on it. v 0.5.54 08.12.2010 * Improved server performance when users are viewing the screenshot gallery. * Fixed an issue that was causing the database server to lock up periodically, causing extreme slowness and timeouts for many users. * Added an email notification for when a base is lost. * Optimized the chat system to improve the speed of the site overall. * Fixed a problem that was causing some resource patches to not show up on some bases. v 0.5.48 08.09.2010 PLEASE NOTE FOR THIS PUBLISH WE ARE RESETTING ALL PLAYERS BACK TO LEVEL 1 WITH NEW-PLAYER RESOURCES, UNITS, AND TECHNOLOGIES. WE ARE ALSO REMOVING ALL EXISTING PLAYER BASES AND RE-CREATING FRESH BASES FOR MANY PLAYERS. THE NEW TUTORIAL WILL GRANT PLAYERS A FREE BASE AT ITS CONCLUSION, BUT IF YOU NEED TO RESTART THE TUTORIAL, OR OTHERWISE HAD A PROBLEM OBTAINING AN INITIAL BASE, PLEASE LET US KNOW IN THE BETA FORUMS. THANK YOU! * Fixed an issue that was preventing some people from buying stuff with Gems in the Black Market until they logged out and logged back in. * The last publish broke the ability to level up queue rooms. This has been repaired. * Several tweaks to the tutorial script to make things more clear and precise. * Fixed a problem with the post-tutorial base generator that was setting an incorrect path to the General s avatar. * Reduced the initial starting Leadership value for bases down from 900 to 600 to correct some balancing problems. * Fixed several issues with infantry squad attack damage values. This should improve the AI slightly, as well as fix several balancing issues. * The various pages of the web game should now show a loading animation while they load. * Replaced the map flags with new graphics. * Balanced the XP required for each level. People shouldn t be jumping 7 levels from one battle anymore. v 0.5.47 08.08.2010 PLEASE NOTE FOR THIS PUBLISH WE ARE RESETTING ALL PLAYERS BACK TO LEVEL 1 WITH NEW-PLAYER RESOURCES, UNITS, AND TECHNOLOGIES. WE ARE ALSO REMOVING ALL EXISTING PLAYER BASES AND RE-CREATING FRESH BASES FOR MANY PLAYERS. THE NEW TUTORIAL WILL GRANT PLAYERS A FREE BASE AT ITS CONCLUSION, BUT IF YOU NEED TO RESTART THE TUTORIAL, OR OTHERWISE HAD A PROBLEM OBTAINING AN INITIAL BASE, PLEASE LET US KNOW IN THE BETA FORUMS. THANK YOU! * The first version of the new player tutorial is live. At the conclusion of the tutorial, you will be granted a free base of a random type. * Fixed several bugs in the queue rooms that were preventing freshly-built units from showing up in your storage for several minutes. * Fixed several layout and alignment issues with the queue rooms. * Implemented a new beta invite registration page. * Fixed another problem that should help to prevent the loser in a battle from getting 0 XP, despite the loser making a few kills. v 0.5.26 08.04.2010 PLEASE NOTE FOR THIS PUBLISH WE ARE RESETTING ALL PLAYERS BACK TO LEVEL 1 WITH NEW-PLAYER RESOURCES, UNITS, AND TECHNOLOGIES. WE ARE ALSO REMOVING ALL EXISTING PLAYER BASES AND RE-CREATING FRESH BASES FOR MANY PLAYERS. IF YOU DID NOT GET A BASE AND WOULD LIKE ONE, PLEASE MAKE YOUR REQUEST IN THE BETA FORUMS. THANK YOU! * Introducing the Black Market! Click the little green button next to the gold, iron or stone resource monitors to check it out. We ll be granting free gems to all beta players over the next few days. * Lots more tooltips have been added, most importantly the tooltips on all unit portraits in the queue rooms. Hover over them to get information about health, attack damage and range, mining rates, storage bonuses, AP, and more. The items in the Laboratory will also tell you what they unlock when you research them. * The A.I. will try not to bunch itself up into small groups that can be taken out with AOE damage. * The A.I. will now be better about "making up its mind" about what it s doing. Previously, it would switch between tasks too often. * Dismissing units from the Storage Room will now return 33% of the resources required to build them back to the player. * We are now running from a brand new set of server hardware that should be faster and more secure. Overall, downloads and site navigation should be faster. * The terrain during Base Edit and Attack Deployment phases is now color-coded to better indicate where units and structures can be placed. Most of the terrain will now be red during these phases, indicating an invalid location. * The costs for building and training units and structures have been overhauled in the name of balance. * Updated the productivity formulas for all the queue rooms in the name of balance. * Bases will now have a specific storage bonus that they grant. The amount of the bonus is dependent upon the base type. For example, Town bases provide the largest bonus, while Forest bases provide the smallest. * All new maps! * Tutorials coming soon! v 0.5.0 08.01.2010 * Fixed the end-of-game calculations to ensure the correct XP was granted to both players. Some games may still be broken until the server reset scheduled for 08.04.2010. * Green buttons no longer grant instant refills of resources. These will be re-enabled in the next patch to link to the Black Market page, where you can trade Gems for resources. * Hooked up the buttons to the right of the chat window - they should now link to the correct locations. * Back button will now return to the previous page (in most cases) instead of always returning to the main World Map. * Improved pagination controls for the player s base list. * Removed unnecessary chat buttons. * Removed unnecessary profile buttons to the left of the player s avatar. * Removed the map coordinate display for all users except admins. This was a debugging feature meant for the developers. * Several improvements and additions to the tooltip system. Hovering over something you don t understand should shed at least a little light on the subject. * Highlight color on the bribe list reconfigured to not burn your eyes out when you look at it. * The magnifying glass icon next to items in the bribe list will now link directly to that base. * Clicking the avatar of the owner of the base you re viewing will take you to their profile page where you can add them as a friend or send them a PM. v 0.4.9 07.28.2010 PLEASE NOTE FOR THIS PUBLISH WE ARE RESETTING ALL PLAYERS BACK TO LEVEL 1 WITH NEW-PLAYER RESOURCES, UNITS, AND TECHNOLOGIES. WE ARE ALSO REMOVING ALL EXISTING PLAYER BASES AND RE-CREATING FRESH BASES FOR MANY PLAYERS. IF YOU DID NOT GET A BASE AND WOULD LIKE ONE, PLEASE MAKE YOUR REQUEST IN THE BETA FORUMS. THANK YOU! * Fixed some issues that were causing the number of units in storage to go negative. * Fixed an issue that was causing a Command Center to show up in your storage, and allowing you to place them on maps (only to have them get stuck.) * Replaced the entire technology tree with a new one. The laboratory research projects should be paced better now. * End of game calculation tweaks to improve the gold payouts at the end of a battle. * If you have silos on a base, and lots of resources in the bank, and someone steals that base, they get some of the resources that are stored in those silos. * Building units and structures in the queues should now allow those freshly-built units to appear in Base Edit Mode immediately. Previously, there was a several-minute delay. * There are now new level 2 and level 3 versions of most structures, including mines, quarries, power stations, silos and turrets. * A tutorial is coming soon! For this build we have re-implemented the majority of the SBBG tutorial, and now just have to finish the 3D portion. * Sai Nyasson will now grant you some gold each day for logging in. The amount of gold is dependent upon your current level. * There are now three new locations from the Region Map Stark s Tavern, Jasmine s Gentlemen s Club, and Frannel s Smoking Den. Check them out for the latest information on juicy bases to steal! * Removed the map coordinate display from the World and Region maps. * Fixed a bug causing text corruption in the chat stream when certain special characters are typed. * Fixed bugs related to browser cross-compatibility in the queue rooms. * Leaderboard page has been slightly improved to fit within the window properly, and to include a scroll bar. * The resource monitors on the right side of the play page will auto-refresh more often as a result of expenditures in the queue rooms. * Many tweaks to existing unit and structure properties in the name of balance. * Default Unity loading logo replaced by ISOTX logo. * Base Generals can now be promoted to allow you to place more objects on a base. * Replaced Welcome message below your avatar with a handy LOGOUT link. * Fixed several missing image errors throughout the SBBG. * Added the new Command Castle to "Castle" type maps. This is equivalent to the Command Center on other maps. v 0.4.8 07.21.2010 PLEASE NOTE FOR THIS PUBLISH WE ARE RESETTING ALL PLAYERS BACK TO LEVEL 1 WITH NEW-PLAYER RESOURCES, UNITS, AND TECHNOLOGIES. WE ARE ALSO REMOVING ALL EXISTING PLAYER BASES AND RE-CREATING FRESH BASES FOR MANY PLAYERS. IF YOU DID NOT GET A BASE AND WOULD LIKE ONE, PLEASE MAKE YOUR REQUEST IN THE BETA FORUMS. THANK YOU! * Players can now buy gems at the store! Click the treasure chest icon at the far right of the main play page. * Green buttons next to resources will continue to work for the next few days, but we will be replacing their function in the next few days to allow you to convert gems into resources. * Gold/Iron/Stone silos placed on maps should now increase your maximum storage capacity of that resource. * New players can now build the AT Turret from the outset. * Many bug fixes to improve the stability of attacking Militia (NPC) bases. * Fixed a bug that was causing end-of-game kills and losses to be out of sync. * Fixed a bug that was causing the smart downloader to download ALL game assets, and not just the ones needed for that particular base. * Players should now level up properly based on the XP they earn at the end of a battle. * Bases should now be immune from attack for 6 hours after being attacked. * You can no longer attack bases that are currently under attack or being edited, which will prevent many problems with bases getting out of sync and unstable. * New maps! * Players should now receive a message in the profile message center when their bases are captured by another player. * The Army Editor will now only show units that are currently in your storage room. If you need more tanks or infantry, build them in the Engineering or Training rooms! Don t forget to research new technologies in the Laboratory! * Command Centers are no longer buildable. The only Command Center that may be on a base is the one that comes with the base in the first place.
https://w.atwiki.jp/cod4g/pages/23.html
豆知識(2chCod4スレまとめ参考) ・マルチプレイのデモを撮る ・Cod4に使用された音楽をすべてMP3化し、再生する ・細かい操作・画面の設定 ・チートに関する小ネタ ・ノートPCの在り処 ・autoexec.cfgを有効活用する ・シングルプレイでのスキンの変更
https://w.atwiki.jp/apex/pages/13.html
Pectin Apple Pectin Powder Scientists demonstrate how Modified Citrus Pectin enhances immune function Published on August 16, 2011 at 7 01 AM · No Comments Groundbreaking research demonstrates the ability of a specific form of Modified Citrus Pectin (MCP) to greatly enhance immune function. The study found that MCP activated B-cells in a dose-dependent manner, and induced a highly significant dose-dependent activation of T-cytotoxic cells and Natural Killer (NK) cells. The NK-cell s cancer killing activity was demonstrated against live leukemia cancer cells. The study is published in the journal BMC Complementary and Alternative Medicine. The research focuses on MCP s immunostimulatory properties in human blood samples, resulting in modulation of different arms of the immune system. Immune researchers at the Dharma Biomedical LLC (Miami, FL) are excited. "The dramatic ability of MCP to activate different components of both the innate (NK-cells) and adaptive (T-cytotoxic) arms of the immune system, demonstrates that MCP can be used in a very strategic manner to support immune function, which may prove useful for a variety of immune compromised health situations," says lead researcher Dr. Steve Melnick.MCP induced an increase in B-cells, T-cytotoxic cells, and NK-cells in a dose dependant manner, meaning the higher the dosage, the greater the effect. Researchers demonstrated that MCP induced a dramatic ten-fold increase in NK-cell activation, and furthermore a significant 53.6% increase in the NK-cells functional ability to identify and destroy leukemia cancer cells. Mechanism of Action (How MCP Works) Melnick further explains, "The Modified Citrus Pectin used in this study consists of various polysaccharides that come in contact with different receptors or proteins on the membranes of immune cells. The immune cells become activated as a consequence of this very specific interaction." Melnick continues, "What I found impressive was the selectivity, and in those cases the magnitude of the effect. For example, polysaccharides derived from mushroom species are known for their immunomodulatory effect. However, in my experience, those effects are considerably lower than observed in the case of T cytotoxic and NK cell activation with this Modified Citrus Pectin." USDA scientists that co-authored the study analyzed the specific structure of this MCP. Critical Information for Optimal Immune Support There are two important aspects to the end results of this study when it comes to NK cells. The first one is how many of our NK cells, a specialized subset of T-lymphocytes that destroy infected and cancerous cells are activated by MCP. In other words, how many are awakened from their "sleep" and ready to fight harmful invaders and cancer. MCP exerted a dramatic 10 fold increase in their activation, greater than the positive control Interleukin-2 (IL-2). Additionally, once the NK cells were activated, their actual functional activity level, and specifically against cancer, was demonstrated to be statistically significant. Dr. Isaac Eliaz, study author and MCP expert says, "I have seen first-hand the transformative power of MCP in helping to fight disease and restore health. While I was recommending MCP in my clinical practice for the treatment of cancer and heavy metal toxicity, I had always known that the benefits reached far beyond what had been scientifically proven at the time. After all, many of my patients who came to me for solutions to their chronic diseases became the vibrant examples of how MCP, used as part of an integrative and holistic health program, had not just added years to peoples lives, but quality as well. Thanks to this recent landmark immune study, we now know that the powerful immune supporting actions offered by Modified Citrus Pectin represent a significant factor of this vibrant health equation." SOURCE Better Health Publishing
https://w.atwiki.jp/legendofnorrath/pages/24.html
Deck Builderで作成したAvatar能力一覧※ステータス変動部分の選択肢について確認中です。実際の選択肢および変動値との違いがある可能性があります。基本能力 Attack 1 ,Defense 1 , Damage Bonus +1 ,Health 8Avatar作成の手順…… 「種族決定」→「性別決定」→「アーキタイプ決定」→「所持能力決定」→「基礎ステータス決定」→「名前決定」→完成。 なおAvatarの顔グラフィックは種族と性別で固定。 Avatarの所持能力はLONの勝利に大きく貢献するので、よく吟味して調整すべし。 なお、所持能力はAvatarの種族によってのみ決定され、アーキタイプは何でも問題ない。 また、選択した能力によってHealthやステータス変動の選択数が増減します。You remove your hood. What is your race?種族決定 I am diverse, ingenious, and adaptable. I am a Human. I embrace hate and the manipulation of others. I am a Dark Elf. I have a friendly, welcoming, and accepting nature. I am a Wood Elf. I have an analytical mind, devising new formulas and strategies. I am a Gnome. I am known for my bravery and love for honor. I am a Dwarf. I have unparalleled strength and ferocity. I am an Ogre. I am calculating, cold, and harshly disciplined. I am an Iksar. I am benevolent and have a stoic nature. I am a High Elf. I love a warm meal and mischievous shenanigans. I am a Halfling. I care only about my hunger for food and my lust for battle. I am a Troll. I strive to purge villainy and corruption from Norrath. I am a Froglok. I accumlate arcane knowledge and mystical power. I am an Erudite. I am rebelious and call myself a misfit. I am a Half-Elf. I have no problem telling you exactly what I think. I am a Barbarian. I am friendly and light-hearted. I am a Fae. I am a child of hate and dark magic. I am a Arasai. I am born of humans touched by dragon blood. I am a Drakkin. I am bred and magically altered to be the fiercest. I am a Sarnak. I worship the spirits of the land and my ancestors. I am Kerra. HumanThe Seventh Hammer looks into your mind to discover more about you. What does he find?所持能力1 I inspire others and lead them to battle. Health +1 ステータス調整回数:3Pay 3 power, choose a quest, and exert this avatar→Your units may raid from a quest an second time this turn. ※このアバターをExertし、3Powerを払う→このターン、ユニットは2回目のRaid(戦闘のこと)を行うことが出来る。FighterのStarter Deckに入っているAvatar(Terin)と同じ能力。 一度攻撃を仕掛けた陣をもう一度出陣させられる。 Unitを大量に布陣し、波状攻撃を仕掛けたい方にオススメ。 とはいえ既にExertされているUnitはExertのままなので、使いどころが難しい。2 I always have a backup plan available. ステータス調整回数:3You get +1 hand size. ※手札許容量が+1(8枚)される。手札状態が常時1枚多いというのは意外に強力。 高CostのCardを単発勝負で出す場合もCardが余りがちになるので、結構使い勝手はいい。 CostゼロのTacticsを多用する場合にも重宝する等、突出部分こそないが地味に良い能力。3 I m ready for anything. Health +1 ステータス調整回数:1At the start of your turn, ready this avatar. ※自分のターンの始めに、AvatarをReady状態にする。敵からの攻撃で、自AvatarがExertされていようが、 次の自ターンにおいて、Quest Phaseに必ずReady状態で臨める、ということ。 Bardデッキ、Assault系デッキと相性がいい。⇒ステータス変動(種族共通部分)へDark ElfThe Seventh Hammer looks into your mind to discover more about you. What does he find?所持能力1 I enjoy inflicting pain. ステータス調整回数:3Exert this avatar and pay 3 power→An opponent discards a card at random. ※このアバターをExertし、3Powerを払う→対戦相手はランダムにカードを1枚捨てる。PriestのStarter Deckに入っているAvatar(Eluviel)と同じ能力。2 I embrace the ways of hate. ステータス調整回数:3You begin the game with +2 Shadow faction. ※プレイ開始時に、Shadowのファクションに+2される。手っ取り早くダークサイドに堕ちたい方向け。中~高CostのCardにはファクション固定によって 得られるメリットの大きなものもあり、その能力を狙う場合はかなり有利に働く。3 I gain strength from the suffering of others. ステータス調整回数:1Whenever an opposing unit is destroyed in combat against this avatar, heal 1 damage on this avatar. ※avatar自身によって、対戦相手のUnitが破壊されたとき、自身のdamageを1ポイント回復する。低CostのUnitで序盤から攻めてくるDeckは非常に多いが、直接Avatarがそれらを潰すことによりHP+1。 自Unitによる攻撃ではこのメリットは得られない。初期Healthが8なので使い所が難しいが、活用できれば強力。⇒ステータス変動(種族共通部分)へWood ElfThe Seventh Hammer looks into your mind to discover more about you. What does he find?所持能力1 I am more dangerous when backed into a corner. Health +1 ステータス調整回数:2This avatar gets +1 damage bonus for each of your exerted abilities while it is defending. ※(防御時限定)Exertされたアビリティ1つにつき、Avatarは+1のdamage bonusを得る。ScoutのStarter Deckに入っているAvatar(Cyndra)と同じ能力。 以前と違い、防御時のみの能力となった。(Celerity等との併用はできない。)2 I welcome friendship and order. ステータス調整回数:3You begin the game with +2 Light faction. ※プレイ開始時に、Lightのファクションに+2される。手っ取り早く神々しく昇華しちゃいたい方向け。前述、ダークエルフの+2 Shadow Fac.と同じ性能。 Fac.プラスのAvatarは、一般的には多Unitデッキと相性が良い。3 I am heartened by success. Health +1 ステータス調整回数:1Whenever you complete a quest, gain 1 power. ※クエスト完了時に、1ポイントの追加Powerを得る。以前はクエスト上にTokenが載っていれば+1 Powerだったが、 あまりにも強すぎて修正……クエストをクリアした際に、+1 Powerされるようになった。 とはいえ上手く使えば相当なアドバンテージを得ることができる。⇒ステータス変動(種族共通部分)へGnomeThe Seventh Hammer looks into your mind to discover more about you. What does he find?所持能力1 I can talk my way out of any situation. Health +1 ステータス調整回数:3Exert this avatar→Exert a unit. ※このアバターをExertする→対象のユニットをExert*1する。 (*1 能力を発動するわけではなく、行動不能にする、というニュアンス)MageのStarter Deckに入っているAvatar(Karlemayn)と同じ能力。 自分をExertすることで、敵のUnitも1体Exertさせることができる。但し、戦闘時は不可能。 間違えて自分のUnitをExertしないように。2 I have a knack for finding new possibilities. Health +1 ステータス調整回数:2Exert this avatar and pay 1 power→Draw a card. ※このアバターをExertし、1Powerを払う→カードを1枚ドローする。低CostのCardをどんどん出して行くとCardが枯渇するのでその対策にいいが、 MageならRed Flowing Robe、Priestなら各種Ability、他Unit等でDraw Card効果があるので、 やや使い勝手に欠ける。3 I know clever methods for accomplishing tasks. ステータス調整回数:3At the start of your quest phase, you may exert this avatar and destroy one of your abilities. If you do, prevent all combat until the end of the phase. ※(自身の)クエストフェーズ開始時に、(自身の)アバターをExertし、アビリティを1つ破壊することを選択した場合、フェーズ終了時まで戦闘を回避できる。自分のクエストフェイズ時、自AvatarをExertさせ、自分がPlayしているAbilityのうち1つを破壊することで、 そのクエストに敵Unitが配置されていようが戦闘完全無視でAbilityを捧げられる能力。 (つまりAbilityを2つ以上Playしていないと、捧げることができない。) 以前Divine Auraを使ったプリーストに重宝されたが、Vigilantの出現とDAの弱体化でやや減少しつつある。⇒ステータス変動(種族共通部分)へDwarfThe Seventh Hammer looks into your mind to discover more about you. What does he find?所持能力1 I thrive in the face of adversity. ステータス調整回数:3Exert this avatar→You get +1 total defense for each opposing combatant. ※このアバターをExertする→対戦相手の戦闘に加わったUnitおよびAvatarの数だけ、合計defense値を+1する。低CostのUnitを沢山並べてくる敵に有効。スーパーBattle Cry。 序盤これでしのぎつつ、Itemを装備する為のAvatarと言えそう?2 My skin is tough like stone. Health +1 ステータス調整回数:2Exert this avatarr→All opposing combatants get -1 damage bonus. ※このアバターをExertする→対戦相手の戦闘に加わったUnitおよびAvatarは、damage bonusを1減らされる。DB-1はかなり嫌な存在。とはいえScoutならLethal Resolveがあるので不要。3 I know how to motivate my allies. ステータス調整回数:2Pay 1 power and Exert this avatar→Ready one of your units. ※このアバターをExertし、1Powerを払う→自身のコントロールするUnit1体をReady状態にする。2powでクエスト選択して全UnitReady→1powで任意の1体Readyに弱体化。 コスト減で気軽に使いやすくはなった。⇒ステータス変動(種族共通部分)へOgreThe Seventh Hammer looks into your mind to discover more about you. What does he find?所持能力1 I love a good fight, and the more the merrier. ステータス調整回数:3Exert this avatar→You get +1 total attack for each opposing combatant. ※このアバターをExertする→対戦相手の戦闘に加わったUnitおよびアバターの数だけ、合計attack値に+1される。この能力の利点は、アバター自身のattack値を捨てても、それなりに戦闘になることである。 絶対的ではないが、ステータス調整を守りに回せるので、若干気が楽になる。2 I am reckless and fearsome in combat. ステータス調整回数:2Exert this avatar and deal 2 damage to it→Deal 1 damage to all opposing combatants. ※このアバターをExertし、2damageを与える→対戦相手の戦闘に加わったUnitおよびAvatarすべてに1damageを与える。ハラキリアタックみたいなOgre。2Dmgは痛いがPow消費はないので、上手く使えば戦況を一変させられる。3 I am vengeful when thwarted. ステータス調整回数:2Whenever this avatar loses a combat against a unit, deal 1 damage to an opposing combatant. ※このアバターが戦闘に負けるたびに、対戦相手の戦闘に加わったUnitおよびAvatarに1damageを与える。逆襲Ogre。最近の流行の1つ。 戦闘で敗北した場合(同点はダメ)、敵がDBを乗せる前に、敵Unitのどれかを選んでDmg1を与えられる。 Igneous Adept、Gnoll Scoutはこの時点でほぼ無力化。攻撃主体のDeckを組みやすい。⇒ステータス変動(種族共通部分)へIksarThe Seventh Hammer looks into your mind to discover more about you. What does he find?所持能力1 I am defined by conquest. ステータス調整回数:3Exert this avatar and one of youe units →Draw a card. ※このアバターと(自身の)ユニット1体をExertする→カードを1枚ドローする。以前はAvater Exert Unitに1ダメージが必要だった能力。 状況によってはこちらの方が使いやすい?2 I delight in cruelity. Health+1 ステータス調整回数:1This avatar gets +1 damage bonus. ※(FactionがShadowの時)このアバターは、damage bonusに+1の修正を受ける。Faction縛りはあるが、永続的なステータスUP。 DAスカウト使いや、あまり能力を気にしたくない方に。3 I embrace sorcery. Health+1 ステータス調整回数:2Exert this avatar, pay 2 power→Take a shadow card from your discard pile into hand.. ※このアバターをExertし、2powerを支払う→捨て札よりshadowのカードを1枚手札に戻す。shadow限定だが、低コストで使えるカード再利用能力。 この能力のAvatarが出ていたら、powerが余ってくる長期戦は禁物。⇒ステータス変動(種族共通部分)へHigh ElfThe Seventh Hammer looks into your mind to discover more about you. What does he find?所持能力1 I am armed with nobility. ステータス調整回数:2At the start of your turn, ready one of your items. ※あなたのターン開始時、自身のアイテムを1つReady状態にする。使いどころの難しい能力だが、あれば若干嬉しいかもしれない。2 I gain stamina from wisdom. Health+1 ステータス調整回数:2This avatar gets +2 health. ※(FactionがLightの時)こアバターは、Healthに+2の修正を受ける。Iksarのbonus+1と対になる能力。デフォルトのHealth修正+1と相まって、無調整でHealth11になれるのは安心。3 I strive for discipline. Health+1 ステータス調整回数:1Whenever combat begins involving this avatar, you may exert this avatar and discard a light card. If you do, this avatar gets +1 rune until the end of the combat. ※このアバターを含む戦闘が発生したとき、このアバターをExertし、lightのカードを1枚捨てる事が出来る。 この場合、このアバターは+1のruneを得る。じっくり耐え忍ぶための能力。 もちろん、戦闘のたびに捨てられるlightのカードがあれば…の話なので、デッキ構成から考えなければならない。⇒ステータス変動(種族共通部分)へHalflingThe Seventh Hammer looks into your mind to discover more about you. What does he find?所持能力1 I am nimble. ステータス調整回数:3This avatar gets +2 defence. ※(FactionがLightの時)このアバターはdefenseに+2の修正を受ける。Lightに染まらないといけないが、この能力と調整3回を含めればHealth10/Defense5の鉄壁Avatarが作成できる。 コンスタントに守りやすい能力。2 I am wary. ステータス調整回数:2Whenever this avatar begins defending against an avatar, ready this avatar. ※このアバターがアバターによって攻撃されている時、このアバターをReady状態にする。Avatarによる直接戦闘を多用する相手に対しての抑止力となる。3 I am resourceful. Health+1 ステータス調整回数:1Exert this avatar and one of your abilities→Move a unit to another quest. ※このアバターとあなたのアビリティ1枚をExertする→ユニットを他のクエストに移動させる。任意発動できて、味方にも使えるDecoy。即効性はないが、柔軟性のある攻守がウリ。この能力を軸にしたデッキ構築も。⇒ステータス変動(種族共通部分)へTrollThe Seventh Hammer looks into your mind to discover more about you. What does he find?所持能力1 I hunger for combat. Health+1 ステータス調整回数:1This avatar gets +2 attack. ※(FactionがShadowの時)このアバターはattackに+2の修正を受ける。HalflingのDefense+2に対応したものだが、こちらは調整回数が1回しかない。 Healthは+1されるが、若干使いづらい能力である。2 I have shamanic healing powers. Health+1 ステータス調整回数:2Whenever this avatar wins a combat, heal 1 damage on a friendly unit. ※このアバターが戦闘に勝利した時、友好的なユニットのダメージを1ポイント回復する。Avatar自身が攻撃的であれば、より使いでのある能力。壁代わりのUnitを回復していきたい。3 I have formidable strength. ステータス調整回数:2Exert this avatar and deal 1 damage to it→Destroy an exerted opposing unit combatant. ※(戦闘時)このアバターをexertし、1ダメージを与える→exert状態の相手のユニット1体を破壊する。Healthを消費するが、一点突破に役立つ能力。 Health多めで強力なUnitなどは、この能力で積極的に破壊していきたい。⇒ステータス変動(種族共通部分)へFroglokThe Seventh Hammer looks into your mind to discover more about you. What does he find?所持能力1 I am mentally sharp. Health+1 ステータス調整回数:1At the end of your turn, gain 1 power. ※自身のターン終了時に、1ポイントのPowerを得る。あくまでターン終了時なので、自分のターンでは使い道のないPowerだが、 相手のターンで使うTactic用のPowerをキープしておけるのは魅力。2 I am touched by Mithaniel Marr. Health+1 ステータス調整回数:2Pay 1 power and exert this avatar→Heal all damage on friendly unit. ※このアバターをExertする→友好的なunit1体のダメージをすべて回復する。1ターン1体限定だが、強力な回復手段。Legendary Unitなど、出来るだけ生かしておきたいUnitに。 追加で1powerが必要になったが、依然使い勝手のよい能力。3 I am morally virtuous. ステータス調整回数:2Whenever this avatar begins attacking an avatar, this avatar gets +2 attack. ※このアバターが、アバターに対して攻撃を行うとき、このアバターはattackに+2の修正を受ける。DA(Direct Attack)デッキ向けの能力。対Avatar限定なのであしからず。⇒ステータス変動(種族共通部分)へEruditeThe Seventh Hammer looks into your mind to discover more about you. What does he find?所持能力1 I accumulate arcane knowledge. ステータス調整回数:3This avatar gets +1 attack for each quest you have completed. ※このアバターは、attackに、クエスト完了数1つにつき+1の修正を受ける。クエスト完了数⇔Attackの組み合わせは若干微妙。 TrollかHalflingのFac染まり補正の方がまだいいかと。2 I have mystical power. Health+1 ステータス調整回数:2Pay 2 power and exert this avatar→Exert all opposing units at a quest. ※2Powerを支払い、このアバターをExertする→1つのクエストに置かれた全ての対戦相手のユニットをExertする。強力な複数Exert能力。Exertした隙に自軍Unitなどで削っておこう。3 Other races are inferior. Health+1 ステータス調整回数:1Whenever you complete a quest, destroy all units at that quest. ※あなたがクエストを完了するたび、そのクエストのユニットをすべて破壊する。敵味方の区別をしないRecovering Ivan s Remains。Unitに頼らない進行も出来そうです。 自分のUnitも破壊されることを忘れないように。⇒ステータス変動(種族共通部分)へHalf-ElfThe Seventh Hammer looks into your mind to discover more about you. What does he find?所持能力1 I m anxious to pick a fight. ステータス調整回数:3Pay 3 power and exert this avatar→Begin combat against an opponent s avatar. ※3Powerを支払い、このアバターをExertする→対戦相手のアバターと戦闘を開始する。内蔵型Boots of the Storm。 3pow払った上に自身がExertするので、Ready手段や装備Itemは必須。2 I have an independent spirit. Health+1 ステータス調整回数:2This avatar gets +1 defense for each of your level tokens. ※このアバターは、あなたのlevel tokenの数だけ、defenseに+1の修正を受ける。不安定だが、1vs1でも最大+10の修正を受けられる。 どちらかというとdwarf avatarの能力の方が使いやすい。3 I have fierce determination. ステータス調整回数:2Whenever you win a combat involving this avatar, gain 1 power. ※あなたがこのアバターを含む戦闘で勝利するごとに、1Powerを得る。戦闘に勝利すれば1power。その1powerでassailもういっちょ、なんて使い方も出来そう。⇒ステータス変動(種族共通部分)へBarbarianThe Seventh Hammer looks into your mind to discover more about you. What does he find?所持能力1 I back up my boasts. ステータス調整回数:3Whenever you play an ability, this avatar gets +1 attack until end of the turn. ※このアバターは、アビリティをPlayするごとに、attackに+1の修正を受ける。クエスト完了を考えないなら、Cost低めのAbilityを撒いていくのもいいかもしれない。 分かりやすい能力だが、実用レベルまで持っていくには手間がかかる。2 I am an unforgiving enemy. Health+1 ステータス調整回数:1Whenever you play a unit to a quest, you may exert this avatar. If you do, deal 1 damage to another unit at that quest. ※あなたがユニットをPlayするごとに、あなたのアバターをExertしてもよい。 そうした場合、(そのクエストの)他のユニットに1ダメージを与える。戦闘をUnitに任せるデッキには◎。 ターン1回程度しか使えないが、確実に狙って削れるので便利。3 I am a loyal companion. ステータス調整回数:2Pay 2 power and exert this avatar→Withdraw all opposing unit combatants from combat. ※(戦闘時)2Powerを支払い、このアバターをExertする→対戦相手の、戦闘に加わっているすべてのUnitを戦闘から除外する。コストはそれなりに高めですが、強制的に戦闘解除出来るので◎。 Withdraw系の能力は、自分のUnit1体を対象とすることが多かったので、この能力ならより安全にコトを進めやすい。⇒ステータス変動(種族共通部分)へFaeThe Seventh Hammer looks into your mind to discover more about you. What does he find?所持能力1 I am tricksy. ステータス調整回数:3Set your faction to 6 light → Ready this avatar. ※(FactionがLightの戦闘時)Factionを6 light に戻すことで、AvatarをReadyに。あまり連発できないが、いざというときに1回起こせるのは有難い。 ただ、他のFacがらみの能力が使いづらくなるので↓のほうがいいかもしれない。ステータスにこだわるならこちらでOK。2 I am adapt at magical skills. Health+1 ステータス調整回数:2This avataer gets +1 attack and +1 defence. ※(FactionがLightの時)Avatar自身のattackとdefenceが+1。Light染まり前提ならばちょっとうれしい。 とはいえ、わざわざFaeを選ぶ動機にはならないかもしれない。3 I enjoy playng tricks. ステータス調整回数:2All units are played exarted while your have at least two level tokens. ※あなたがlevel tokenを2個以上もっていた場合、出される全てのUnitはExartされる。NoUnitでクエストデッキあたりを組むときにはいいかもしれない。 Queen s DaggersやFind the Frozen Crystalあたりと組み合わせると化けるかもしれない。⇒ステータス変動(種族共通部分)へArasaiThe Seventh Hammer looks into your mind to discover more about you. What does he find?所持能力1 I take pure pleasure in cruelty. ステータス調整回数:3Set your faction to 5 Shadow → you get +1 damage. ※(FactionがShadowの戦闘時)Factionを5 Shadow に戻すことで、+1 damage。Faeと同じような能力だが、こちらは最後のとどめにdmg追加できるのでやや実用的。 ただ、やはり常用するとなると難しいかも。2 I honor my goddess through torture. Health+1 ステータス調整回数:2This avatar gets +1 attack and +1 defence. ※(FactionがShadowの時)Avatar自身のattackとdefenceが+1。こちらは完全にFaeの能力の裏返し。おざなりです。3 I am loyal to the Teir`Dal queen. Health+1 ステータス調整回数:1At the start of your turn. if you have at least two level tokens, gain 2 power. ※あなたのTurnの始まりに、あなたがlevel tokenを2個以上もっていた場合、2 power ゲッツ。デッキのタイプを選ばず使える能力。 特に考えずに選ぶならコレでいいかもしれない。⇒ステータス変動(種族共通部分)へDrakkinThe Seventh Hammer looks into your mind to discover more about you. What does he find?所持能力1 I have a burning desire to understand. Health+1ステータス調整回数:3When this avatar defends in combat, you have the first chance to perform a combat action. このアバターが攻撃をしかけられる時は毎回ファーストチャンスを得る。防御時においても必ず先手を取れる。相手がUnitだろうとAvatarだろうと関係ナシ。First Chanceはうまく使えば激烈な性能である。Tacticと絡めても好し、わざと攻め込ませても好し。2 I yearn to meet my parents. ステータス調整回数:2Whenever you win a combat, you may exert your avatar. If you do, ready all your legend combatants. 戦闘勝利時、自アバターをExertすると、全てのLegend UnitをReady状態に戻せる。Legend Unitを含んだ大Unit軍団でガンガン攻めるタイプにオススメか。ターン終了時に全自UnitをReady状態に戻すLegend(Antonia Bayle)もいるし……?複数攻撃用?3 I protect the bloodline of Veeshan. Health+1 ステータス調整回数:1Whenever this avatar would take damage during an opponent`s turn, If you have at least 2 power, lose 2 power and prevent 1 of that damage. 相手ターン時、自アバターがダメージを被る際、もし自Powが2あれば、2Powを失うことで、被ダメージを1軽減できる。逃げ逃げ龍族。2Powは意外と稼ぎやすい!但し1だけ軽減なので超火力の前では焼け石に水か。 ステータス調整回数が1というのが地味に厳しい。逆に言えばそれだけ反則的能力。⇒ステータス変動(種族共通部分)へSarnakThe Seventh Hammer looks into your mind to discover more about you. What does he find? 所持能力1 I take pure pleasure in cruelty. ステータス調整回数:3Whenever you apply an ability at a quest, you may pay 1 power. If you do, destroy a damage opposing unit at that quest. このアバターがクエストにアビリティを捧げる際、1Pow消費すると、そのクエストに配置されている敵Unitのうち、ダメージを受けているもの1体を破壊できる。トロルの立場は!!!!!!強い。但し小Cost Unitの大群には手を焼くかもしれない。 自アバターのExertを必要としないのでPowと相談すれば何体でも破壊できる。 このアバターを相手にする時はアビリティ破壊かアイテム破壊が欲しい。2 I honor my goddess through torture. ステータス調整回数:2This avatar gets +1 damage bonus while you have a level token in play. あなたがlevel tokenをひとつでももっていた場合、+1 damage Bonus。AvAなんかに、いいかもー(仮)3 I am loyal to the Teir`Dal queen. Health+1 ステータス調整回数:1Whenever you win a combat involving this avatar, heal 1 damage on it. このアバターが参加している戦闘で、勝利すれば自アバターのHealthを1回復する。ダークエルフの立場は!!!!!!!!!!!!!!強い。。。 上手く立ち回れば圧倒的に死ににくい。もしかしてNerfされるかもっていうレベルである。 特にAVAで1ターンのうちに何度も攻撃を仕掛けるタイプと相性抜群。速さがキモ。⇒ステータス変動(種族共通部分)へKerra (Travelers追加種族)The Seventh Hammer looks into your mind to discover more about you. What does he find? 所持能力1 I have great agility. ステータス調整回数:3This avatar gets +1 defense for each quest you have completed. このアバターは、Defence値に、クエスト完了数1つにつき+1の修正を受ける。EruditeのAttackに対し、こちらはDefense版。2 I am a fearsome predator. Health+1 ステータス調整回数:2This avatar gets +1 damage bonus during your quest phase. あなたのクエストフェーズの時に、ダメージボーナスが+1される。Sarnakとは違いレベルトークンが無くてもダメージボーナスが付くメリットはあるものの、 常時+1されるSarnakと違いクエスト時限定なので、クエストによる戦闘/Avatar攻撃をメインにする場合のみか?!3 My tail has a mind of its own. ステータス調整回数:2At the start of your turn, you may put two cards from your hand on the bottom of your deck. If you do, draw a card. あなたのターン開始時、あなたの手札から2枚を選んでデッキの最後に回した場合、新たに1枚追加でカードが引ける。自ターン開始時に能力を使うか選択→使う場合手札を2枚選択(デッキ最後尾へ)→通常の2枚+追加1枚がDraw、 というもの(Play開始時は初期手札6枚からの選択)。 強制ではなく毎回選択できる上能力使い続けるなら3枚づつDrawを回せるので、 使い方によっては非常に便利かも。ただし、手札の残枚数と、1枚だけ回す事はできないのでご注意を・・・。⇒ステータス変動(種族共通部分)へステータス変動(種族共通)How should the Tribunal expect that you will serve your oath?ステータス変動 11 I hunt down my enemies and dispatch swift justice upon them. →Attack +12 I wait for enemies to strike, and then deliver them to justice. →Defense +1You learned a trade skill when you were young. What did you do?ステータス変動 21 I was hunter, tracking and slaying animals for food. →Attack +12 I was a trapper, capturing animals and utilizing their resources. →Defense +13 I was a miner, excavating minerals from deep in the earth. →Health +2You don t impress me. What else can you tell me about yourself?ステータス変動 3 ※以下の選択肢は、1~2で選択した内容によって変化する。 法則1:同じステータスを2度選択した場合は、ここで選択することはできない。(選択肢が消える)法則2:例外として、Healthの補強は1度しか選択できない。(2でHealthを選択していれば、こちらの選択肢が消える)1 I devote myself to pursuing and destroying the enemies of justice. →Attack +1 2 I swear to protect the weak and keep the helpless safe from harm. →Defense +13 I m tougher than I look, you won t be have to worry about me. →Health +2